Added the option for GameInput support to the Win32 SDL build

GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
This commit is contained in:
Sam Lantinga
2024-02-17 14:07:42 -08:00
parent 534f753e20
commit fee140bdfe
8 changed files with 90 additions and 80 deletions

View File

@@ -347,6 +347,7 @@
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\joystick\controller_type.h" />
<ClInclude Include="..\..\src\joystick\gdk\SDL_gameinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
@@ -520,6 +521,7 @@
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />