Colin Sames
f4255e15bb
add SDL3 repository to game engine
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2026-04-03 16:14:58 +02:00
Sam Lantinga
a357021800
Use GNU sed if available
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Fixes update-copyright.sh on macOS, which doesn't support the -b option.
2023-02-06 15:47:16 -08:00
Sam Lantinga
78ccadd5a2
Speed up processing of update-copyright.sh
2023-01-09 09:38:36 -08:00
Sam Lantinga
aa6ea607d9
Fixed whitespace
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Whitespace inconsistencies reported in https://github.com/libsdl-org/SDL/pull/5673
2022-05-18 06:58:14 -07:00
Ryan C. Gordon
4ff51d29c3
Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
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Fixes #4063
2021-02-12 14:31:38 -05:00
Sam Lantinga
0badbddef9
Run sed in binary mode so we don't have to worry about fixing line endings
2017-01-01 18:47:29 -08:00
Sam Lantinga
9e6d729e2d
Fixed typo in copyright update script
2017-01-01 18:36:35 -08:00
Sam Lantinga
0f586d5808
Convert some files back into DOS line endings after updating copyright
2017-01-01 18:32:57 -08:00
Sam Lantinga
68a3272852
Fixed sed error on Mac OS X and updated copyright on a few last files
2016-01-02 10:38:51 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00