Colin Sames
f4255e15bb
add SDL3 repository to game engine
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2026-04-03 16:14:58 +02:00
Max Seidenstücker
d870911202
CodeSpell
2026-02-07 18:14:00 +03:00
Sam Lantinga
5e513ecc7f
Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
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Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.
Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Sam Lantinga
6f2621438a
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
Anonymous Maarten
0625695898
docs: Fix doxyfile
2023-02-19 10:01:33 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Simon McVittie
22002d9155
docs/release_checklist.md: Document how/where to bump version numbers
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Signed-off-by: Simon McVittie <smcv@collabora.com >
2022-05-04 09:55:35 -07:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00