Colin Sames
f4255e15bb
add SDL3 repository to game engine
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2026-04-03 16:14:58 +02:00
Sam Lantinga
5f086e7623
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Ryan C. Gordon
79316ca36e
Heavy work on improving category documentation.
...
Still more to go!
Reference Issue #9440 .
2024-12-16 01:10:37 -05:00
Anonymous Maarten
26728c321f
SDL_test: add include for SDLTest_CommonState
2024-09-06 14:23:08 +02:00
Anonymous Maarten
b4c3df1189
SDL_test: whitespace header fixes
2024-09-06 14:19:05 +02:00
Anonymous Maarten
db96ddca34
SDL_test: use SDLCALL calling convention
...
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
Anonymous Maarten
102b3b480b
SDL_test: move argument parsing into SDL_test
2024-09-06 03:06:40 +02:00
Anonymous Maarten
872608b8af
Don't allocate in SDLTest_GenerateRunSeed
2024-09-06 03:06:40 +02:00
Anonymous Maarten
2f4b2df595
SDL_test: pass data pointer to unit tests
2024-09-06 03:06:40 +02:00
Petar Popovic
d1739ce3a8
Added headers to some SDL_test_*.h files
2024-08-31 11:56:27 -07:00
Sylvain
20a6193eaa
Run test suites and test cases in non-linear order (see libsdl-org#9303)
2024-08-07 10:25:30 +02:00
Ryan C. Gordon
ad090d2444
include: A ton of little documentation tweaks, fixes, and improvements.
...
This is just stuff I noticed while working on the wikiheaders updates. A
thorough pass over all the docs would not be terrible, and maybe a simple
script to check for consistency (does everything have a `\since` on it? etc)
might be nice, too.
2024-04-09 00:50:02 -04:00
Sam Lantinga
5b3ee51c6c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
Ryan C. Gordon
c53843a961
docs: Remove Doxygen \brief tags.
...
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.
Fixes #8446 .
2023-11-06 10:26:06 -05:00
Anonymous Maarten
549cedfa88
include: add \brief to includes
2023-02-19 10:01:33 -08:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
...
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
...
Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
0a48abc860
Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00