Commit Graph

  • b47572c9bb Fixed build warning with Visual Studio Sam Lantinga 2025-08-29 13:58:49 -07:00
  • 689049f8ec gpu: VK_KHR_get_physical_device_properties2 can be optional Ethan Lee 2025-09-02 12:28:58 -04:00
  • 7920e48386 Fixed bug #13849 - Intent always explicit Sylvain 2025-09-02 18:33:34 +02:00
  • a223481ed3 xcFramework: Removing the simulators' debug symbols to reduce file size. DominusExult 2025-09-01 15:17:22 +02:00
  • 5938dce5de Add missing include Maia 2025-09-02 12:20:15 +02:00
  • 814f0b7d41 Android: more simplification since min API supported is 21 Sylvain 2025-09-02 12:29:00 +02:00
  • 1f007ad5cd Added support for the player LED on Nintendo Switch 2 controllers Sam Lantinga 2025-08-30 10:37:26 -07:00
  • 4b93e7488f Added support for the Switch 2 Joy-Cons with charging grip Sam Lantinga 2025-08-30 09:52:08 -07:00
  • 6136ba7a74 Android: simplification since min API supported is 21 Sylvain 2025-09-01 16:22:03 +02:00
  • 7323104f97 openslES: Patched to compile. Ryan C. Gordon 2025-09-01 11:10:02 -04:00
  • 0b2a003a35 openslES: OpenSL ES on Android only supports two formats, limit to that. Ryan C. Gordon 2025-09-01 10:21:55 -04:00
  • 4587bc385e Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-31 22:35:36 +00:00
  • 5f39288523 Restructuring the iOS readme to list the recommended xcFramework before embedding the SDL3 Xcode project with some rewording. DominusExult 2025-08-31 23:05:31 +02:00
  • 98c03c644a Adding dSYMs (DWARF debug symbols) to the xcFramework. Needed to generate debug symbols for both release and debug builds and explicitly set the format so all arches actually generate the dSYMs. This allows distributing an SDL3 app to the AppStore without the need to generate the dSYMs via script when using either the xcFramework or embedding the SDL3 Xcode project. Fixes #13573 DominusExult 2025-08-31 23:03:54 +02:00
  • 1c8f1e0b4c wayland: Update pointer warp protocol checks and error message Frank Praznik 2025-08-31 13:19:32 -04:00
  • ee532e3b66 Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-31 14:29:15 +00:00
  • 875653658a cmake: revert commit 5d1bbd9 and change sse4.2 test Ozkan Sezer 2025-08-31 03:20:20 +03:00
  • 7c8df4ea52 Fixed warnings building with Visual Studio Sam Lantinga 2025-08-30 09:59:13 -07:00
  • 3cf2350f21 Fixed build Sam Lantinga 2025-08-29 16:50:33 -07:00
  • 265236d952 Fix two uninitialized variables Jordan Saunders 2025-08-29 21:39:03 -07:00
  • fdfde42db1 fs: Fix OpenBSD path retrieval Frank Praznik 2025-08-29 19:03:44 -04:00
  • c0e5fd55d2 CI: add OpenBSD workflow Ozkan Sezer 2025-08-30 01:55:02 +03:00
  • 1049426a76 wayland: Add a sigtimedwait() implementation for OpenBSD Frank Praznik 2025-08-29 13:12:05 -04:00
  • dc7a3a1219 Add SDL_SENSOR_COUNT to SDL_SensorType Xander 2025-08-29 15:20:39 +01:00
  • ee69cdc1fe README-emscripten.md: Fixed cmake commmand line for enabling pthreads. Ryan C. Gordon 2025-08-29 09:38:41 -04:00
  • 184f6fa231 switch2: Read calibration data Vicki Pfau 2025-08-28 20:17:39 -07:00
  • d15e531bad dialog: Fix compilation with pre-Vista headers. William Horvath 2025-08-28 19:08:30 -07:00
  • edfbfa27b4 Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-29 03:02:44 +00:00
  • 4f11feb708 Add elf alignment check for Android artifacts (#13818) Matthew Zavislak 2025-08-28 16:31:03 -07:00
  • 2734248544 Remove superfluous '/utf-8' from MSBuild projects Anonymous Maarten 2025-08-28 23:26:48 +02:00
  • fa52949529 Added a note that we dynamically load libusb Sam Lantinga 2025-08-28 09:12:34 -07:00
  • 1a653f7f89 Exported SDL_hid_get_properties() Sam Lantinga 2025-08-28 09:11:47 -07:00
  • c1e7b1a540 Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-28 16:12:34 +00:00
  • ac5ccbe386 Moved Nintendo Switch 2 Controller initialization from hid.c to SDL_hidapi_switch2.c Sam Lantinga 2025-08-27 15:50:54 -07:00
  • 65c1fc1b42 Added SDL_hid_get_properties() Sam Lantinga 2025-08-27 15:11:08 -07:00
  • 09ca7e8f64 Move libusb support into a shared location Sam Lantinga 2025-08-27 14:35:17 -07:00
  • cdae0d10d1 Fixed button mapping for the Nintendo Switch 2 Pro Controller Sam Lantinga 2025-08-27 12:50:36 -07:00
  • fb9fcfa37b Fixed controller name when hotplugging the Nintendo Switch 2 Pro Controller Sam Lantinga 2025-08-27 12:46:34 -07:00
  • 2bb51e1340 Claim the interface before doing bulk transfers Sam Lantinga 2025-08-27 12:40:05 -07:00
  • a798da2ec7 hidapi: Add support for NSO GameCube controller via libusb. Ethan Lee 2025-07-05 14:52:06 -04:00
  • efea62ed61 hidapi: Add a stub driver for Switch 2. Ethan Lee 2025-06-26 13:13:02 -04:00
  • 5972b5295d video: Don't attempt to reconfigure external windows Frank Praznik 2025-08-28 12:08:49 -04:00
  • 78bea90b18 wayland: Remove an unnecessary surface commit Frank Praznik 2025-08-28 10:01:53 -04:00
  • 5d9b170a3d Be explicit that SDL_FLIP_HORIZONTAL_AND_VERTICAL combines horizontal and vertical flipping Sam Lantinga 2025-08-28 04:22:31 -07:00
  • cd21bbe796 Avoid checking for HAVE_POSIX_SPAWN on Android Susko3 2025-08-28 12:46:42 +02:00
  • 6176235a90 fix wrong index in HandleStatePacket with flydigi controller (#13819) wankey 2025-08-28 19:08:54 +08:00
  • e9c2e9bfc3 SDL_iostream.h: Clarified thread-safety docs. Ryan C. Gordon 2025-08-27 22:03:50 -04:00
  • dfb343a5f8 cmake: use CONFIGURE_DEPENDS flag in GLOBs Joshua T. Fisher 2025-08-27 19:10:16 -06:00
  • a1964dd673 Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-27 22:35:48 +00:00
  • 625a8335b5 Don't compile helper function when building without audio/video/joystick support Anonymous Maarten 2025-08-27 22:28:51 +02:00
  • 98bed62259 cmake: fall back to -Wconversion if -Wfloat-conversion isn't available Ozkan Sezer 2025-08-27 21:33:55 +03:00
  • c50e4b22ab dlopennot: ngage's g++ compiler does not support variadic macros Anonymous Maarten 2025-08-27 18:53:35 +02:00
  • a904af1b43 tray: Save icons on *nix platforms to PNG instead of BMP Frank Praznik 2025-08-26 23:20:41 -04:00
  • 285df94623 Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions Sam Lantinga 2025-08-27 05:38:31 -07:00
  • 0a6b80717c Record dynamic dependencies in .note.dlopen elf section Anonymous Maarten 2025-08-27 18:11:39 +02:00
  • 152ba829a1 video: Try to reconfigure the window for OpenGL without destroying it Frank Praznik 2025-08-26 16:23:12 -04:00
  • 6e5994db76 docs: Update Wayland documentation Frank Praznik 2025-08-27 11:10:30 -04:00
  • da6e9bbf7c Allow building the tray subsystem without the video subsystem Sam Lantinga 2025-08-27 07:34:18 -07:00
  • 943d0f67ba Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-27 13:46:21 +00:00
  • 42f634ff7a Added SDL_AddAtomicU32() Sam Lantinga 2025-08-27 06:07:10 -07:00
  • b795762b62 Small fix for snake example (#13790) Marcus Harrison 2025-08-27 14:16:24 +02:00
  • 0bbdd86b86 Fix device suitability checks in Vulkan GPU backend to always adhere to priority arrays Jaan Soulier 2025-08-26 21:33:57 -04:00
  • 26d6352500 Fixed bug #13794: prevent to use the onBackPressed callback API that is enabled on API36 Sylvain 2025-08-27 11:31:00 +02:00
  • 5291e9bbbd Minor cleanup Sam Lantinga 2025-08-26 19:28:59 -07:00
  • 5a06ef5c8f keyboard: Don't clear the keymap when it is set to auto release Frank Praznik 2025-08-26 22:16:21 -04:00
  • e55f636d1e Android: improve check to know if running on ChromeBook or emulator. Sylvain 2025-08-22 10:43:46 +02:00
  • 95c44dcdc3 process(windows): fallback to GenerateConsoleCtrlEvent and TerminateProcess if necessary takase1121 2025-05-24 14:35:38 +08:00
  • c709b8ed98 process(windows): try sending WM_CLOSE for graceful process termination takase1121 2025-05-24 12:16:23 +08:00
  • 355c001a54 Implement IFileDialog for Windows Semphris 2025-05-06 22:48:52 -04:00
  • 15e60cd37f Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-26 18:55:26 +00:00
  • 5b688514c7 wikiheaders: Don't autolink things that are already linked. Ryan C. Gordon 2025-08-26 14:43:59 -04:00
  • 6516f7a9e8 keyboard: Release bound keymaps during the destruction process Frank Praznik 2025-08-26 11:43:41 -04:00
  • f53f054fd6 x11: Enable the relative mouse system scale hint. Frank Praznik 2025-08-25 13:33:33 -04:00
  • 065fdca953 Disable rumble for the Ultimate 2 Wireless Controller in dongle mode Sam Lantinga 2025-08-26 08:35:51 -07:00
  • 66ab91a314 Added SDL_FLIP_HORIZONTAL_AND_VERTICAL Sam Lantinga 2025-08-26 05:50:51 -07:00
  • 1fbed16cb0 Add Emscripten joystick rumble support Nintorch 2025-08-16 16:08:22 +05:00
  • b13416d74f Fixed relative motion having desktop mouse scale on Wayland Sam Lantinga 2025-08-25 11:47:18 -07:00
  • 385715c0dd Introduce enum for SDL_GetCameraPermissionState result Merlyn Morgan-Graham 2025-08-16 02:36:09 -07:00
  • 5be08481e1 dialog: Print DBus errors where available Colin Kinloch 2025-08-06 21:25:31 +01:00
  • c79a18d0fa dialog: Fix save file chooser with xdg portal Colin Kinloch 2025-05-25 15:55:48 +01:00
  • 1af7dfb0a7 Allow Android to ignore unnecessary joysticks Nintorch 2025-08-16 21:55:03 +05:00
  • 81920b5db7 testffmpeg: avutil queue family version check Colin Kinloch 2025-08-16 16:13:52 +01:00
  • 8f04e4af00 audio: Clean out all the bitshifting. Ryan C. Gordon 2025-08-25 13:06:09 -04:00
  • 01d94ca9de audio: Renamed device_hash_lock to subsystem_rwlock. Ryan C. Gordon 2025-08-25 11:35:37 -04:00
  • 226fecff78 audio: Split current_audio.device_hash into two separate hashtables. Ryan C. Gordon 2025-08-25 11:31:12 -04:00
  • 7bbbbb3a1c Fixed build Sam Lantinga 2025-08-25 09:45:39 -07:00
  • aab95894a6 Fixed crash if mouse functions are used after video quit Sam Lantinga 2025-08-25 08:54:43 -07:00
  • 270737584e Fix vsync-off support for direct3d11 ceski 2025-08-18 20:05:08 -07:00
  • 0fcaf47658 gpu: D3D12 only requires feature level 11_0 with Resource Binding Tier 2. Ethan Lee 2025-08-22 14:32:28 -04:00
  • dee2414ee7 Fix typo in SDL_power doc comment Merlyn Morgan-Graham 2025-08-16 09:09:20 +00:00
  • ee5e249008 Docs fix for SDL_stdinc.h: floor,floorf,ceil,ceilf arnau.nau 2025-08-19 01:38:47 +02:00
  • 0b082b25b2 Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-19 20:39:22 +00:00
  • 03b14f5211 GPU: Fix Vulkan indexing error for resolve attachment refs (#13768) Wilson Jallet 2025-08-19 21:10:55 +02:00
  • e3db7f83c2 Sync SDL3 wiki -> header SDL Wiki Bot 2025-08-19 04:41:07 +00:00
  • bad7075de8 Only add VRAM to deviceRank if asking for a high performance device, and if the device already meets all the requirements. suleyth 2025-08-17 22:52:45 +02:00
  • 618f85fafe Make deviceRank an Uint64 to avoid potential overflow issues in case of future GPUs with huge VRAM suleyth 2025-08-17 22:48:02 +02:00
  • c5b79e5f1b Pick dedicated GPU with highest VRAM suleyth 2025-08-16 11:56:47 +02:00
  • 5f77da3a50 x11: use raw values for relative mouse motion Sam Lantinga 2025-08-14 19:30:54 -07:00
  • fe16c620d8 Fix crash when enumerating Steam Controllers Sam Lantinga 2025-08-14 14:49:04 -07:00
  • 2d855e12d2 Fixed style Sam Lantinga 2025-08-14 14:48:58 -07:00