Commit Graph

  • 2d10a3f2b9 The dummy video driver check is now covered by explicitly checking for cocoa above. Sam Lantinga 2017-08-29 22:24:59 -07:00
  • 92bf608527 Fixed bug 3616 - SDL_GL_CreateContext fails with SDL_GL_CONTEXT_DEBUG_FLAG and ANGLE/GLES 2.0 Sam Lantinga 2017-08-29 22:04:43 -07:00
  • 8fc1fb0805 Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen Sam Lantinga 2017-08-29 21:42:22 -07:00
  • 846a9ab95e test: forgot to change a variable. Ryan C. Gordon 2017-08-29 18:25:55 -04:00
  • 4fc0163853 test: Fix for negative int that was now a size_t (thanks, Ozkan!). Ryan C. Gordon 2017-08-29 18:16:38 -04:00
  • 21e32bac10 egl: Cast to size_t, in case platform's NativeDisplayType isn't a pointer. Ryan C. Gordon 2017-08-29 16:30:49 -04:00
  • eb3c66d3c8 A few more compiler warnings fixed. Ryan C. Gordon 2017-08-29 16:05:03 -04:00
  • ae667da638 Fixed a bunch of compiler warnings. Ryan C. Gordon 2017-08-29 15:52:49 -04:00
  • 629f8abab4 Updated documentation, you don't need to initialize the audio subsystem to do in-place format conversion. (Thanks Simon Hug!) Sam Lantinga 2017-08-29 09:02:04 -07:00
  • abf8fc4c01 Fixed check for Mac OS X 10.11+ SDK (thanks Edward Rudd!) Sam Lantinga 2017-08-29 08:27:23 -07:00
  • 2d655cd814 MAC_OS_X_VERSION_MAX_REQUIRED isn't actually set in recent Xcode versions Sam Lantinga 2017-08-29 02:32:53 -07:00
  • 737ed973cb Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support Sam Lantinga 2017-08-29 01:04:48 -07:00
  • c684eb2cde Add a way to set the context when other activities are active so many SDL API functions still work. Sam Lantinga 2017-08-28 23:04:47 -07:00
  • 130138fa59 Fixed bug 3785 - fix windows build after revision 11382 Sam Lantinga 2017-08-28 22:44:48 -07:00
  • c0530bcdf3 We removed QuartzCore link dependency in commit 5be6badaf7e1 Sam Lantinga 2017-08-28 22:42:41 -07:00
  • 8ac85744cd Fixed Vulkan configure check for Android and added one for Mac OS X Sam Lantinga 2017-08-28 22:36:45 -07:00
  • 90b38a5d61 Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge Sam Lantinga 2017-08-28 22:13:45 -07:00
  • d619d88560 Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague Sam Lantinga 2017-08-28 21:42:39 -07:00
  • b128e8802d audio: A whole bunch of improvements to audio conversion (thanks, Solra!). Ryan C. Gordon 2017-08-29 00:41:45 -04:00
  • 620f5342b5 stdlib: An implementation of SDL_scalbn using ldexp() (thanks, Ozkan!). Ryan C. Gordon 2017-08-29 00:36:17 -04:00
  • a0cd7d6bce audio: Converting audio samples from int to float was using wrong equation. Ryan C. Gordon 2017-08-29 00:02:04 -04:00
  • 1067b528d3 Fixed building with an older Mac OS X SDK Sam Lantinga 2017-08-28 20:52:05 -07:00
  • e8b114ecfc Vulkan support on Mac OS X introduces a link time dependency (CAMetalLayer) on 10.11 and newer Sam Lantinga 2017-08-28 19:32:08 -07:00
  • 309474765b We don't need the VULKAN_SDK to build SDL with Vulkan support anymore Sam Lantinga 2017-08-28 19:30:59 -07:00
  • 09e43d450f Added missing Visual Studio 2010 project for testvulkan Sam Lantinga 2017-08-28 17:28:09 -07:00
  • aa85436ec7 Fixed compile warning Sam Lantinga 2017-08-28 14:45:19 -07:00
  • da84c3bf6e Added a log message for nativeRunMain() Sam Lantinga 2017-08-28 14:44:21 -07:00
  • 60182eb71b Allow overriding the main entry point on Android Sam Lantinga 2017-08-28 14:40:21 -07:00
  • dbb0a2aa74 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations Sam Lantinga 2017-08-28 14:34:15 -07:00
  • 9341589925 Removed unneeded Vulkan symbol definitions Sam Lantinga 2017-08-28 13:40:32 -07:00
  • 2a945b44cb Fixed bug 2361 - [Android] Joysticks do not have unique IDs Sam Lantinga 2017-08-28 10:03:39 -07:00
  • c45932ba7e Fixed bug 2277 - Hardware keyboard control key sequences don't get reported Sam Lantinga 2017-08-28 09:54:16 -07:00
  • 0560544d1c Fixed 3783 - Default libGL path for directFB on Linux differs from x11 path Sam Lantinga 2017-08-28 09:51:25 -07:00
  • d28cb702e4 Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h Sam Lantinga 2017-08-28 09:41:00 -07:00
  • 959ae9019d Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail Error message was: [mvk-info] MoltenVK version 0.18.2. Vulkan version 1.0.51. [***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: On-screen rendering requires a view that is backed by a layer of type CAMetalLayer. 2017-08-28 02:17:29.579 testvulkan[95627:1716939] ERROR: SDL_Vulkan_CreateSurface(): vkCreateMacOSSurfaceMVK failed: VK_ERROR_INITIALIZATION_FAILED Sam Lantinga 2017-08-28 02:30:41 -07:00
  • 6dd3f55d55 Fixed WinRT build after changing the header guard preprocessor symbol Sam Lantinga 2017-08-28 01:59:53 -07:00
  • ff8d2e1493 Fixed build when Wayland is dynamically loaded Sam Lantinga 2017-08-28 01:42:18 -07:00
  • edaa0ef53f Fixed analyzer warning "Call to 'calloc' has an allocation size of 0 bytes" Sam Lantinga 2017-08-28 00:54:02 -07:00
  • 3c7f9d692a Fixed redefinition of typedef warnings and errors on BSD Sam Lantinga 2017-08-28 00:51:14 -07:00
  • 50efbda736 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h Sam Lantinga 2017-08-28 00:43:14 -07:00
  • 0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro Sam Lantinga 2017-08-28 00:22:23 -07:00
  • ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration Sam Lantinga 2017-08-28 00:11:38 -07:00
  • 5cd1a95910 Fixed Android build with Vulkan support Sam Lantinga 2017-08-27 23:53:09 -07:00
  • 0cebef607b Fixed code style for new Vulkan API functions Sam Lantinga 2017-08-27 23:39:55 -07:00
  • ea91908e95 Fixed Android ABI check to match vulkan/vk_platform.h Sam Lantinga 2017-08-27 23:39:38 -07:00
  • 34bdee53c6 Make the androidbuildlibs.sh script executable Sam Lantinga 2017-08-27 23:31:31 -07:00
  • 37ce9f2773 Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h You should always include vulkan/vulkan.h first, then include SDL_vulkan.h Sam Lantinga 2017-08-27 23:13:15 -07:00
  • 9da4717d12 Fixed Windows warning Sam Lantinga 2017-08-27 22:36:03 -07:00
  • 82ffabc86a Fixed Android build Sam Lantinga 2017-08-27 22:34:15 -07:00
  • 24a0d3bc6d Don't define Vulkan types if vulkan.h has already been included Sam Lantinga 2017-08-27 22:27:45 -07:00
  • 1f2e151b44 Added Vulkan support to the Visual Studio 2010 solution Sam Lantinga 2017-08-27 22:20:17 -07:00
  • 213356cd6f Don't need the Vulkan SDK for the Visual Studio 2008 project anymore Sam Lantinga 2017-08-27 21:55:31 -07:00
  • ded5b3a4b4 Fixed crash at shutdown if the window couldn't be created Sam Lantinga 2017-08-27 21:05:18 -07:00
  • 071e101837 We use the SDL Vulkan headers Sam Lantinga 2017-08-27 20:41:48 -07:00
  • eb5392ad61 Added the new Vulkan API functions to exported functions Sam Lantinga 2017-08-27 20:41:29 -07:00
  • c722e58d1f vulkan: Include a copy of vulkan.h and vk_platform.h. Ryan C. Gordon 2017-08-27 23:25:12 -04:00
  • 803fd6d526 Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize() Sam Lantinga 2017-08-27 19:32:08 -07:00
  • 25e3a1ec90 vulkan: Initial Vulkan support! Ryan C. Gordon 2017-08-27 22:15:57 -04:00
  • 8e7998e19d Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL Sam Lantinga 2017-08-27 19:10:30 -07:00
  • 003d491f86 Fixed bug 3724 - Allow Angle Static Link Sam Lantinga 2017-08-27 19:05:57 -07:00
  • aad997fc9f Fixed bug 3740 - atexit() in test/testime.c Sam Lantinga 2017-08-27 19:00:03 -07:00
  • b7c5d15152 SDL_dynapi.c: add missing SDLCALL to macros. Sam Lantinga 2017-08-27 18:53:30 -07:00
  • a38f127e88 Swapped conditional arguments for standard SDL readability Sam Lantinga 2017-08-27 18:52:43 -07:00
  • 30fe9a6799 SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi Sam Lantinga 2017-08-27 18:49:36 -07:00
  • 50d3fe21aa SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2 Sam Lantinga 2017-08-27 18:49:11 -07:00
  • bf1268287d SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch) Sam Lantinga 2017-08-27 18:48:51 -07:00
  • fe21a74763 Fixed bug 2266 - please add notifications for clipboard updates on Android Sam Lantinga 2017-08-27 18:43:52 -07:00
  • 6885bc88bf Fixed bug 2265 - Voice to text feature on Android repeats some text via SDL_TEXTINPUT Sam Lantinga 2017-08-27 18:36:54 -07:00
  • 5ca0152218 Fixed bug 3774 - Cmake build fails for Android Sam Lantinga 2017-08-26 21:17:12 -07:00
  • bbd9acdddb Add support for GameSir G4s Patrice Mandin 2017-08-26 21:20:20 +02:00
  • 73f866cf0a windows: Attempt to make Visual Studio not hardcode a call to memset(). Ryan C. Gordon 2017-08-25 15:16:39 -04:00
  • e58c7920bf x11: Patched to compile with DEBUG_XEVENTS defined. Ryan C. Gordon 2017-08-25 12:51:42 -04:00
  • 8c39d1d0b5 OS/2: fixed inverted logic bug (thanks, Ozkan!). Ryan C. Gordon 2017-08-25 12:27:18 -04:00
  • 2213077a95 OS/2: proper fix for dynapi (thanks, Ozkan!). Ryan C. Gordon 2017-08-25 11:31:12 -04:00
  • 685890a229 Fix KHR_no_error support Ethan Lee 2017-08-24 22:57:42 -04:00
  • d8fc70ea1e opengl: add support for GL_KHR_no_error. Ryan C. Gordon 2017-08-24 21:30:53 -04:00
  • a3890ff6d7 dynapi: fill in OS/2 loading code (thanks, Ozkan!). Ryan C. Gordon 2017-08-22 15:50:39 -04:00
  • 17453d495a x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings Brandon Schaefer 2017-08-21 23:44:46 -07:00
  • a6dc4ed568 kmsdrm: Remove moved file Brandon Schaefer 2017-08-21 17:22:00 -07:00
  • 1171718473 kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h Brandon Schaefer 2017-08-21 17:20:50 -07:00
  • fcf83e7908 Fixed bug 3768 - provide a quick copysign() solution for watcom Sam Lantinga 2017-08-21 16:30:24 -07:00
  • 9b3ec6a570 SDL_thread.h: add missing os/2 defines. Sam Lantinga 2017-08-21 13:01:22 -07:00
  • f6ad070b82 SDL_dynapi.h: disable dynapi for os/2. Sam Lantinga 2017-08-21 13:00:58 -07:00
  • b821ded96c SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM(). Sam Lantinga 2017-08-21 13:00:40 -07:00
  • f807655b7d Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT Sam Lantinga 2017-08-21 11:25:04 -07:00
  • 834ab350e5 Fixed bug 3644 - Wayland touch event support Sam Lantinga 2017-08-21 11:19:38 -07:00
  • a78c20ae19 configury: check mmdeviceapi.h and audioclient.h before enabling wasapi. Sam Lantinga 2017-08-21 11:17:38 -07:00
  • f5a38f234b x11: specify event mask for buttons when grabbing pointer (thanks, Stas!). Ryan C. Gordon 2017-08-21 00:42:06 -04:00
  • 5574b43376 x11: Pass generic XEvents by pointer instead of copying to stack for XInput2. Ryan C. Gordon 2017-07-31 12:22:18 -04:00
  • 01e0d8fc85 opengl: Add support for [GLX|WGL]_ARB_create_context_robustness. Ryan C. Gordon 2017-08-19 15:02:03 -04:00
  • 18a6538507 add missing os/2 apientry defs to SDL_opengl.h Sam Lantinga 2017-08-19 11:15:58 -07:00
  • 30d554e3d6 Fixed building SDL applications with Visual Studio and the clang toolset Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support. Sam Lantinga 2017-08-19 03:07:44 -07:00
  • 12d33b33ca Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined Sam Lantinga 2017-08-19 02:23:50 -07:00
  • 148ac5b3cf Added Matt Styles' tutorial on building SDL for Android with Visual Studio Sam Lantinga 2017-08-19 00:27:11 -07:00
  • 3d0f521be5 iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505. Alex Szpakowski 2017-08-18 23:23:30 -03:00
  • 2dc5d32fab Updated version to 2.0.6 Sam Lantinga 2017-08-18 18:16:37 -07:00
  • bcf0e07107 Added WASAPI audio target to autoconf build process Sam Lantinga 2017-08-18 17:29:44 -07:00
  • 5c4a45f1cc cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks). Ryan C. Gordon 2017-08-18 20:25:14 -04:00
  • f4011bf081 cmake: added a FIXME for later. Ryan C. Gordon 2017-08-18 20:00:29 -04:00
  • 8816bb08f9 configure: Apple platforms don't need to build with -fpascal-strings anymore. Ryan C. Gordon 2017-08-18 19:53:40 -04:00