98d8737961
Mac: Fix error message for haptic subsystem.
J?rgen P. Tjern?
2014-02-25 17:25:49 -08:00
95f7e242e6
Mac: Immediately update current OpenGL context's shape.
J?rgen P. Tjern?
2014-02-25 15:28:12 -08:00
4c192bc802Fixes#2308, recreate window if GL requirements for the renderer are not met
Gabriel Jacobo
2014-02-25 17:42:34 -03:00
abfbed92cf
WinRT: simulate keyboard events on Windows Phone 8 back-button presses
David Ludwig
2014-01-26 08:06:36 -05:00
7eaa3cd81d
WinRT: added a means to display a privacy policy link via the Settings charm
David Ludwig
2014-01-01 16:05:37 -05:00
44b0e901f0
WinRT: d3d11 blend mode bug fixes
David Ludwig
2013-12-30 11:59:04 -05:00
910c1cd0a0
WinRT: minor error cleanup regarding OpenGL init
David Ludwig
2013-12-26 14:21:47 -05:00
0dfde14d35
WinRT: took out some dead comments from SDL_winrtopengles.cpp
David Ludwig
2013-12-26 14:13:20 -05:00
fed81d121a
WinRT: fixed crash on ARM and x64 during OpenGL window init
David Ludwig
2013-12-26 13:59:01 -05:00
0562e53fdf
WinRT: minor header file usage cleanup in the d3d11 renderer
David Ludwig
2013-12-26 11:04:35 -05:00
94233675c7
WinRT: simplified the d3d11 vertex shader a bit
David Ludwig
2013-12-26 11:03:43 -05:00
7ef05d266f
WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
David Ludwig
2013-12-26 10:18:33 -05:00
700f82de2b
WinRT: corrected a minor error in an end-of-file comment
David Ludwig
2013-12-25 23:46:19 -05:00
8b2694f986
WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
David Ludwig
2013-12-25 23:45:07 -05:00
b93ab1e6a3
WinRT: removed a bit of dead d3d11 code
David Ludwig
2013-12-25 23:25:25 -05:00
f0e406e994
WinRT: d3d11 compiled-shader code cleanup
David Ludwig
2013-12-25 22:27:58 -05:00
4d16628f1c
WinRT: made sure d3d11 debug mode doesn't get enabled by default
David Ludwig
2013-12-25 22:05:18 -05:00
ce8057221a
WinRT: compiled the d3d11 renderer's shaders into SDL itself
David Ludwig
2013-12-25 21:39:48 -05:00
ca867fc92d
WinRT: prevented a potential race condition in the XInput backend
David Ludwig
2013-12-25 14:42:38 -05:00
8db33416a2
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
David Ludwig
2013-12-25 14:20:40 -05:00
187f52e80f
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
David Ludwig
2013-12-25 14:17:49 -05:00
2225493102
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
David Ludwig
2013-12-25 13:13:15 -05:00
d4ae392953
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
David Ludwig
2013-12-25 13:00:41 -05:00
b0df915737
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
David Ludwig
2013-12-25 12:58:37 -05:00
10f2de1e69
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
David Ludwig
2013-12-25 12:52:16 -05:00
43e27aa82e
WinRT: minor d3d11 code cleanups
David Ludwig
2013-12-25 12:48:47 -05:00
8c8feb83e0
WinRT: made d3d11-spawned error messages trickle down
David Ludwig
2013-12-25 12:47:39 -05:00
5fba7db23c
WinRT: made d3d11-spawned error messages include the function name of failed calls
David Ludwig
2013-12-25 12:43:26 -05:00
3f1e3c303e
WinRT: moved ill-performing XInput device-detection calls to a separate thread
David Ludwig
2013-12-24 21:28:31 -05:00
27e79b93ec
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
David Ludwig
2013-12-24 21:08:11 -05:00
5e6aba0670
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
David Ludwig
2013-12-22 21:13:35 -05:00
d92f0127d0
WinRT: enabled OpenGL ES 2 support by default
David Ludwig
2013-12-21 10:08:11 -05:00
472068dd97
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
CarniBlood
2013-12-19 06:01:18 +09:00
8db4c5a9d3
Fixed crash if the input data pitch is larger than the locked texture pitch
Sam Lantinga
2014-02-25 10:04:49 -08:00
b420ad0e01
Don't warp the mouse while we're doing a modal interaction
Sam Lantinga
2014-02-24 23:09:35 -08:00
2a6213ad02
Make sure we don't clip the cursor while clicking on the window title bar
Sam Lantinga
2014-02-24 22:49:30 -08:00
973d890b83
Fixed relative mouse mode with multiple windows. The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
Sam Lantinga
2014-02-24 22:37:58 -08:00
54debf84e4
Added a bunch of missing windows messages
Sam Lantinga
2014-02-24 22:36:24 -08:00
d6b1218b46
Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
J?rgen P. Tjern?
2014-02-24 16:42:08 -08:00
6ee12d6cccFixes#2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli)
Gabriel Jacobo
2014-02-24 18:57:22 -03:00
b814f23a21
CMake: Fixed build on Mac OS X.
Ryan C. Gordon
2014-02-24 11:24:48 -05:00
1084421cca
Zero out haptic linked list items on creation
Gabriel Jacobo
2014-02-24 10:25:02 -03:00
2ed47d8369Fixes#2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
Gabriel Jacobo
2014-02-24 10:00:10 -03:00
96f09df730
Free the correct variable.
Ryan C. Gordon
2014-02-23 01:24:46 -05:00
295acea953
CMake: Just assume Apple platforms have Cocoa support.
Ryan C. Gordon
2014-02-23 01:10:33 -05:00
f9f2bc5afb
Fixed Mac DualShock 4 gamecontroller db entry again.
Ryan C. Gordon
2014-02-22 21:21:33 -05:00
b67b970db1
Mac joystick: ignore duplicate HID elements.
Ryan C. Gordon
2014-02-22 21:15:34 -05:00
9cd5f5ceca
Fixed bug 2404 - CPU detection not working with MSVC on x64
Sam Lantinga
2014-02-22 19:10:45 -08:00