Commit Graph

  • 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down Sam Lantinga 2023-08-03 12:47:43 -07:00
  • 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller Sam Lantinga 2023-08-03 12:56:46 -07:00
  • ca02bb6c8c We don't need testdropfile-Info.plist Sam Lantinga 2023-08-03 12:42:02 -07:00
  • e063f662e9 Enable the controller update complete events Sam Lantinga 2023-08-03 10:19:54 -07:00
  • 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 Sam Lantinga 2023-08-02 14:35:39 -07:00
  • 5ca3c50bf0 testaudio: Fix compiler warning. Ryan C. Gordon 2023-08-02 15:23:37 -04:00
  • 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? Ryan C. Gordon 2023-08-02 15:07:40 -04:00
  • 2de9253b6c test: Added testaudio Ryan C. Gordon 2023-08-02 12:13:35 -04:00
  • fb3ab3f113 SDL_video.c: move ngage video before offscreen. Ozkan Sezer 2023-08-02 17:02:02 +03:00
  • 843572d993 Don't mark autorelease keys as virtual Sam Lantinga 2023-08-02 01:32:13 -07:00
  • 648de4f9b8 Fixed duplicate key press/release events on iOS Sam Lantinga 2023-08-02 01:08:00 -07:00
  • a8abe612ed Only pass keypresses up the responder chain when text input is active Sam Lantinga 2023-08-02 00:19:57 -07:00
  • c3288d113e Synchronize on-screen keyboard state with text input active state Sam Lantinga 2023-08-01 23:56:04 -07:00
  • 5fb92ef2f7 Fixed whitespace Sam Lantinga 2023-08-01 22:44:35 -07:00
  • f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" Sam Lantinga 2023-08-01 20:38:45 -07:00
  • 546508b9b4 Allow test programs to run at full resolution on iPads Sam Lantinga 2023-08-01 21:51:46 -07:00
  • 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects Sam Lantinga 2023-08-01 18:48:35 -07:00
  • 07578fde3d Fixed crash if a display is enumerated twice Sam Lantinga 2023-08-01 18:28:55 -07:00
  • a509771a87 fix ios CI workflow after commit e4460e897f Ozkan Sezer 2023-08-01 08:51:02 +03:00
  • 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) Sam Lantinga 2023-07-31 22:31:06 -07:00
  • e4460e897f By default Xcode expects the framework target name to be the name of the project. Sam Lantinga 2023-07-31 22:03:50 -07:00
  • ac683773dc Added missing tests to the "All" target Sam Lantinga 2023-07-31 21:39:26 -07:00
  • 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist Sam Lantinga 2023-07-31 21:36:09 -07:00
  • e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script Sam Lantinga 2023-07-31 21:25:23 -07:00
  • 65538011ca Make Xcode targets more specific Sam Lantinga 2023-07-31 21:17:03 -07:00
  • efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" Sam Lantinga 2023-07-31 21:11:18 -07:00
  • 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" Sam Lantinga 2023-07-31 20:54:08 -07:00
  • 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS Sam Lantinga 2023-07-31 20:53:43 -07:00
  • d1bf979160 Removed unnecessary setting from the "Create DMG" target Sam Lantinga 2023-07-31 18:51:13 -07:00
  • c94cb3a5d8 Simplified the Xcode project to a single Framework target Sam Lantinga 2023-07-31 18:37:14 -07:00
  • ea60474c65 cmake: don't build SDL3-static Apple framework Anonymous Maarten 2023-08-01 03:35:57 +02:00
  • 8f00d7856d Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-31 23:40:15 +00:00
  • d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder Semphris 2023-07-28 13:45:37 -04:00
  • 71099149b8 Fall back to Xlib if XRandR isn't available Sam Lantinga 2023-07-31 14:38:48 -07:00
  • b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag Sam Lantinga 2023-07-31 08:35:22 -07:00
  • 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. Ryan C. Gordon 2023-07-30 23:00:52 -04:00
  • 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. Ryan C. Gordon 2023-07-30 20:24:27 -04:00
  • fb68e84646 wayland: Fix memory leaks Frank Praznik 2023-07-30 11:58:50 -04:00
  • b0edd23c00 testsurround: Log available audio output devices at the start. Ryan C. Gordon 2023-07-30 11:57:30 -04:00
  • ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. Ryan C. Gordon 2023-07-29 21:17:05 -04:00
  • 18fc0db9e5 aaudio: Rearranged source code to match other backends. Ryan C. Gordon 2023-07-29 19:56:51 -04:00
  • 2507c1d68b aaudio: Disconnect playing devices if error callback fires. Ryan C. Gordon 2023-07-29 19:53:38 -04:00
  • 32a3fc3783 aaudio: Use the callback interface. Ryan C. Gordon 2023-07-29 19:44:23 -04:00
  • b49ce86765 audio: Fixed compiler warning on Android NDK. Ryan C. Gordon 2023-07-29 19:43:41 -04:00
  • 1c074e8d97 android: Fixed audio device detection. Ryan C. Gordon 2023-07-29 19:43:24 -04:00
  • 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. Ryan C. Gordon 2023-07-27 18:22:20 -04:00
  • 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) Ryan C. Gordon 2023-07-27 18:13:01 -04:00
  • 660054f3dc include: Correct comment about audio device hotplug events. Ryan C. Gordon 2023-07-27 18:12:34 -04:00
  • ab68428a64 aaudio: Fixed for older SDKs and Android releases. Ryan C. Gordon 2023-07-27 12:28:53 -04:00
  • 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. Ryan C. Gordon 2023-07-26 15:45:40 -04:00
  • 54af687210 testautomation_audio.c: Patched to compile. :/ Ryan C. Gordon 2023-07-22 16:49:06 -04:00
  • 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. Ryan C. Gordon 2023-07-22 16:08:55 -04:00
  • 7f4488f625 wasapi: More fixes for Clang warnings. Ryan C. Gordon 2023-07-22 14:49:55 -04:00
  • 29a0c689c9 wasapi: Patched to compile with Clang. Ryan C. Gordon 2023-07-22 13:37:27 -04:00
  • 4aa95c21bc pspaudio: Patched to compile. Ryan C. Gordon 2023-07-22 13:32:44 -04:00
  • 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. Ryan C. Gordon 2023-07-22 13:27:51 -04:00
  • 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. Ryan C. Gordon 2023-07-22 13:25:04 -04:00
  • 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. Ryan C. Gordon 2023-07-22 11:48:49 -04:00
  • 095ea57f94 pspaudio: Patched to compile. Ryan C. Gordon 2023-07-22 11:46:00 -04:00
  • d7cf63db67 ps2audio: Patched to compile. Ryan C. Gordon 2023-07-22 11:45:11 -04:00
  • 027b9e8787 coreaudio: (maybe) patched to compile on iOS. Ryan C. Gordon 2023-07-22 11:26:16 -04:00
  • 4836c2db07 pspaudio: Patched to compile. Ryan C. Gordon 2023-07-22 11:13:13 -04:00
  • 86ca412436 n3dsaudio: Patched to compile. Ryan C. Gordon 2023-07-22 11:07:30 -04:00
  • 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. Ryan C. Gordon 2023-07-22 10:37:10 -04:00
  • dbf993d358 vitaaudio: patched to compile. Ryan C. Gordon 2023-07-22 10:34:44 -04:00
  • 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. Ryan C. Gordon 2023-07-21 19:48:39 -04:00
  • 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. Ryan C. Gordon 2023-07-21 19:45:08 -04:00
  • 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. Ryan C. Gordon 2023-07-21 11:02:52 -04:00
  • 107fd941cd vitaaudio: Clean up correctly in CloseDevice. Ryan C. Gordon 2023-07-21 10:56:28 -04:00
  • 9fa4a6ef87 netbsdaudio: Minor fix. Ryan C. Gordon 2023-07-21 10:56:15 -04:00
  • b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. Ryan C. Gordon 2023-07-21 10:55:33 -04:00
  • ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. Ryan C. Gordon 2023-07-20 20:09:25 -04:00
  • 0b58e96d9e wasapi: Patched WinRT to compile. Ryan C. Gordon 2023-07-14 23:37:17 -04:00
  • d6b4f48488 visualc: Turn on multiprocessor compilation. Ryan C. Gordon 2023-07-14 19:58:05 -04:00
  • c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. Ryan C. Gordon 2023-07-14 19:55:30 -04:00
  • dc04f85646 audio: whoops, that should be an int. Ryan C. Gordon 2023-07-11 22:07:52 -04:00
  • be0dc630b7 audio: Fixed incorrect assertion Ryan C. Gordon 2023-07-11 21:55:55 -04:00
  • 77b3fb06ee directsound: First shot at updating for SDL3 audio API. Ryan C. Gordon 2023-07-11 17:32:31 -04:00
  • 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. Ryan C. Gordon 2023-07-11 17:31:02 -04:00
  • 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. Ryan C. Gordon 2023-07-11 13:59:54 -04:00
  • c3f5a5fc72 dummyaudio: SDL3ify style Ryan C. Gordon 2023-07-06 17:25:07 -04:00
  • 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. Ryan C. Gordon 2023-07-06 17:21:34 -04:00
  • 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. Ryan C. Gordon 2023-07-06 17:18:37 -04:00
  • fb395d3ad7 sndio: Updated to the SDL3 audio API. Ryan C. Gordon 2023-07-06 16:52:20 -04:00
  • 1a55282051 dsp: Some minor logic fixes Ryan C. Gordon 2023-07-06 00:26:27 -04:00
  • 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. Ryan C. Gordon 2023-07-06 00:05:23 -04:00
  • 0f6e59312b netbsdaudio: Removed email address from source code. Ryan C. Gordon 2023-07-05 15:29:30 -04:00
  • 51ae78c0af haikuaudio: Updated for SDL3 audio API. Ryan C. Gordon 2023-07-05 15:23:03 -04:00
  • fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread Ryan C. Gordon 2023-07-05 15:22:56 -04:00
  • 4233c41ce2 pulseaudio: Removed unnecessary variable. Ryan C. Gordon 2023-07-05 11:51:38 -04:00
  • a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. Ryan C. Gordon 2023-07-05 11:51:06 -04:00
  • 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. Ryan C. Gordon 2023-07-05 11:50:22 -04:00
  • 1bfe97c235 pspaudio: Updated for SDL3 audio API. Ryan C. Gordon 2023-07-05 02:44:59 -04:00
  • 121a2dce15 audio: Make sure device->hidden is NULL after CloseDevice Ryan C. Gordon 2023-07-05 02:44:52 -04:00
  • 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. Ryan C. Gordon 2023-07-05 02:43:54 -04:00
  • 00ed6f8827 test: Fixed compiler warnings for unused vars. Ryan C. Gordon 2023-07-05 02:22:33 -04:00
  • 6f12f68ec9 ps2audio: SDL3ified the style Ryan C. Gordon 2023-07-05 02:14:20 -04:00
  • 4993743a02 ps2audio: Renamed _this to device Ryan C. Gordon 2023-07-05 02:10:48 -04:00
  • 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. Ryan C. Gordon 2023-07-05 02:10:14 -04:00
  • c83b68ef26 jack: renamed _this to device. Ryan C. Gordon 2023-07-05 00:54:11 -04:00