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SDL3_fork/cmake/test/main_gui.c
Colin Sames f4255e15bb
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add SDL3 repository to game engine
2026-04-03 16:14:58 +02:00

38 lines
1.0 KiB
C

#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL_main.h>
#include <SDL3/SDL.h>
static SDL_Window *window;
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
SDL_Surface *screenSurface = NULL;
screenSurface = SDL_GetWindowSurface(window);
SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
SDL_UpdateWindowSurface(window);
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
if (!window) {
SDL_Log("could not create window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
SDL_DestroyWindow(window);
}