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add SDL3 repository to game engine
2026-04-03 16:14:58 +02:00
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2026-04-03 16:14:58 +02:00

This example code loads a few bitmap files from disk using the asynchronous
i/o, and then draws it to the window. It uses a task group to watch multiple
reads and deal with them in whatever order they finish.

Note that for a single tiny file like this, you'd probably not want to bother
with async i/o in real life, but this is just an example of how to do it.