This fixes problems where Pulse callbacks don't fire in the order we expect, or fail to fire at all, and avoids extra round trips to the Pulse server to lookup information we could have trivially obtained already. The end result is we would occasionally miss default device changes, etc, and this resolves that better.
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_pulseaudio_h_
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#define SDL_pulseaudio_h_
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#include <pulse/pulseaudio.h>
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#include "../SDL_sysaudio.h"
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struct SDL_PrivateAudioData
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{
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// pulseaudio structures
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pa_stream *stream;
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// Raw mixing buffer
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Uint8 *mixbuf;
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int bytes_requested; // bytes of data the hardware wants _now_.
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const Uint8 *capturebuf;
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int capturelen;
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};
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#endif // SDL_pulseaudio_h_
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