SDL does this for you; explicit seeding is only for reproducing a specific sequence of numbers (or maybe reseeding at a later point).
This example creates an SDL window and renderer, and then draws a bunch of single points, moving across the screen.
SDL does this for you; explicit seeding is only for reproducing a specific sequence of numbers (or maybe reseeding at a later point).
This example creates an SDL window and renderer, and then draws a bunch of single points, moving across the screen.