Files
SDL3_fork/src/render/gpu/shaders/build-shaders.sh
Sam Lantinga 9735c45db6 Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer.

Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
2025-10-01 07:17:55 -07:00

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#!/usr/bin/env bash
set -e
make-header() {
xxd -i "$1" | sed \
-e 's/^unsigned /const unsigned /g' \
-e 's,^const,static const,' \
> "$1.h"
}
# Requires shadercross CLI installed from SDL_shadercross
for filename in *.hlsl; do
if [ -f "$filename" ]; then
echo "$filename"
shadercross "$filename" -o "${filename/.hlsl/.spv}"
make-header "${filename/.hlsl/.spv}"
shadercross "$filename" -o "${filename/.hlsl/.msl}"
make-header "${filename/.hlsl/.msl}"
shadercross "$filename" -o "${filename/.hlsl/.dxil}"
make-header "${filename/.hlsl/.dxil}"
fi
done
rm -f *.spv *.msl *.dxil