Files
SDL3_fork/src/render/gpu/shaders/texture_rgba.frag.hlsl
Sam Lantinga 9735c45db6 Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer.

Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
2025-10-01 07:17:55 -07:00

26 lines
493 B
HLSL

cbuffer Constants : register(b0, space3)
{
float color_scale;
};
Texture2D u_texture : register(t0, space2);
SamplerState u_sampler : register(s0, space2);
struct PSInput {
float4 v_color : COLOR0;
float2 v_uv : TEXCOORD0;
};
struct PSOutput {
float4 o_color : SV_Target;
};
#include "common.frag.hlsli"
PSOutput main(PSInput input) {
PSOutput output;
output.o_color = GetOutputColor(u_texture.Sample(u_sampler, input.v_uv)) * input.v_color;
return output;
}