The MSVC compiler determines the encoding of the source code based on the BOM of the source code when reading it. If there is no BOM, it defaults to the local encoding, which is gb2312, codepage 936, on Simplified Chinese Windows. This can cause errors such as newline characters in strings.
913 lines
61 KiB
XML
913 lines
61 KiB
XML
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<ClCompile>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Link>
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<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Link>
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|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
|
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<Command>
|
|
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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|
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
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</Command>
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|
</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
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<OmitDefaultLibName>true</OmitDefaultLibName>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Link>
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|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<WarningLevel>Level3</WarningLevel>
|
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
|
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Link>
|
|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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|
<SubSystem>Windows</SubSystem>
|
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
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</Link>
|
|
<PreBuildEvent>
|
|
<Command>
|
|
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
|
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<PreBuildEvent>
|
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<Message>Building shader blobs (Xbox Series)</Message>
|
|
</PreBuildEvent>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
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<Midl>
|
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
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</Midl>
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<ClCompile>
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|
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
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<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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</ClCompile>
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<ResourceCompile>
|
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
|
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<Link>
|
|
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
|
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
|
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<PreBuildEvent>
|
|
<Command>
|
|
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
|
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
|
|
</PreBuildEvent>
|
|
<PreBuildEvent>
|
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<Message>Building shader blobs (Xbox One)</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
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