add_executable(game "src/main.cpp" ) target_compile_features(game PRIVATE cxx_std_23) target_link_libraries(game PRIVATE engine) # On Windows with dynamic linking, copy SDL3.dll next to the game executable. # $ always resolves correctly regardless of build layout. if(WIN32 AND SDL_LINK_TYPE STREQUAL "dynamic") add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMENT "Copying SDL3.dll to game output directory" ) endif() # On Windows, use the WINDOWS subsystem (no console) for release only if(WIN32) if(CMAKE_BUILD_TYPE STREQUAL "Release") set_target_properties(game PROPERTIES WIN32_EXECUTABLE TRUE) endif() endif()