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cross-compilation-cmake-tem…/cmake/SDLSetup.cmake
2026-04-03 17:27:10 +02:00

47 lines
1.8 KiB
CMake

# Resolves pre-built SDL3 libraries based on PLATFORM and SDL_LINK_TYPE.
# SDL must be pre-built once per platform via scripts/build_sdl_windows.ps1
# or scripts/build_sdl_linux.sh before configuring this project.
set(SDL_PREBUILT_DIR "${CMAKE_SOURCE_DIR}/prebuilt/${PLATFORM}")
if(SDL_LINK_TYPE STREQUAL "static")
set(SDL_SEARCH_DIR "${SDL_PREBUILT_DIR}/SDL3-static")
else()
set(SDL_SEARCH_DIR "${SDL_PREBUILT_DIR}/SDL3-dynamic")
endif()
message(STATUS "Looking for SDL3 in: ${SDL_SEARCH_DIR}")
find_package(SDL3 REQUIRED CONFIG
PATHS "${SDL_SEARCH_DIR}"
NO_DEFAULT_PATH
)
if(SDL_LINK_TYPE STREQUAL "static")
set(SDL_TARGET SDL3::SDL3-static)
else()
set(SDL_TARGET SDL3::SDL3)
endif()
message(STATUS "SDL_TARGET resolved to: ${SDL_TARGET}")
# On Windows with dynamic linking, copy the DLL next to the executable
if(SDL_LINK_TYPE STREQUAL "dynamic" AND WIN32)
add_custom_target(copy_sdl_dll ALL
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3::SDL3>
"${CMAKE_BINARY_DIR}/game/$<TARGET_FILE_NAME:SDL3::SDL3>"
COMMENT "Copying SDL3.dll to output directory"
)
endif()
# On Linux with dynamic linking, embed the absolute path to the prebuilt lib
# directory in the binary's RPATH. The prebuilt/linux directory is built
# in-place on Linux by build_sdl_linux.sh and is never synced from Windows,
# so the path is always valid on the remote machine.
if(SDL_LINK_TYPE STREQUAL "dynamic" AND UNIX AND NOT APPLE)
get_target_property(SDL3_SO_LOCATION SDL3::SDL3 LOCATION)
get_filename_component(SDL3_LIB_DIR "${SDL3_SO_LOCATION}" DIRECTORY)
message(STATUS "SDL3 runtime library directory: ${SDL3_LIB_DIR}")
set(SDL_LINUX_RPATH "${SDL3_LIB_DIR}" CACHE INTERNAL "")
endif()