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cross-compilation-cmake-tem…/CMakeLists.txt
2026-04-03 19:54:39 +02:00

31 lines
1.2 KiB
CMake

cmake_minimum_required(VERSION 3.18)
project(GameEngine VERSION 0.1.0 LANGUAGES C CXX)
# --- Validate preset variables ---
if(NOT DEFINED SDL_LINK_TYPE OR NOT SDL_LINK_TYPE MATCHES "^(static|dynamic)$")
message(FATAL_ERROR "SDL_LINK_TYPE must be 'static' or 'dynamic'. Use a CMake preset.")
endif()
if(NOT DEFINED PLATFORM OR NOT PLATFORM MATCHES "^(windows|linux)$")
message(FATAL_ERROR "PLATFORM must be 'windows' or 'linux'. Use a CMake preset.")
endif()
message(STATUS "Build config: PLATFORM=${PLATFORM}, SDL_LINK_TYPE=${SDL_LINK_TYPE}, BUILD_TYPE=${CMAKE_BUILD_TYPE}")
# --- Resolve libraries ---
include(cmake/SDLSetup.cmake)
#include(cmake/SDLMixerSetup.cmake)
# --- On Linux with dynamic linking, set an $ORIGIN-relative RPATH so the
# binary can find shared libs next to itself without needing LD_LIBRARY_PATH.
# SDL_LINUX_RPATH is still used at build time so the dev build works in-place.
if(DEFINED SDL_LINUX_RPATH)
message(STATUS "Setting CMAKE_BUILD_RPATH to: ${SDL_LINUX_RPATH}")
set(CMAKE_BUILD_RPATH "${SDL_LINUX_RPATH}")
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH OFF)
endif()
# --- Subdirectories ---
add_subdirectory(engine)
add_subdirectory(game)