Files
cross-compilation-cmake-tem…/cmake/SDLSetup.cmake
2026-04-03 19:54:39 +02:00

39 lines
1.4 KiB
CMake

# Resolves pre-built SDL3 libraries based on PLATFORM and SDL_LINK_TYPE.
#
# Windows: prebuilt/windows/ is committed to the repository.
# Run scripts/bootstrap_sdl_windows.ps1 once to (re)generate it.
# Linux: prebuilt/linux/ is built in-place on the Linux remote.
# Run scripts/bootstrap_sdl_linux.sh once after cloning.
set(SDL_PREBUILT_DIR "${CMAKE_SOURCE_DIR}/prebuilt/${PLATFORM}")
if(SDL_LINK_TYPE STREQUAL "static")
set(SDL_SEARCH_DIR "${SDL_PREBUILT_DIR}/SDL3-static")
else()
set(SDL_SEARCH_DIR "${SDL_PREBUILT_DIR}/SDL3-dynamic")
endif()
message(STATUS "Looking for SDL3 in: ${SDL_SEARCH_DIR}")
find_package(SDL3 REQUIRED CONFIG
PATHS "${SDL_SEARCH_DIR}"
NO_DEFAULT_PATH
)
if(SDL_LINK_TYPE STREQUAL "static")
set(SDL_TARGET SDL3::SDL3-static)
else()
set(SDL_TARGET SDL3::SDL3)
endif()
message(STATUS "SDL_TARGET resolved to: ${SDL_TARGET}")
# On Linux with dynamic linking, embed the absolute path to the prebuilt lib
# directory in the binary's RPATH. prebuilt/linux is built in-place on the
# Linux remote so this path is always valid there.
if(SDL_LINK_TYPE STREQUAL "dynamic" AND UNIX AND NOT APPLE)
get_target_property(SDL3_SO_LOCATION SDL3::SDL3 LOCATION)
get_filename_component(SDL3_LIB_DIR "${SDL3_SO_LOCATION}" DIRECTORY)
message(STATUS "SDL3 runtime library directory: ${SDL3_LIB_DIR}")
set(SDL_LINUX_RPATH "${SDL3_LIB_DIR}" CACHE INTERNAL "")
endif()