inital, almost working cross-compilation setup with Visual Studio and cmake

This commit is contained in:
Colin Sames
2026-04-03 15:51:02 +02:00
commit 39d875a316
356 changed files with 326295 additions and 0 deletions

15
engine/CMakeLists.txt Normal file
View File

@@ -0,0 +1,15 @@
add_library(engine STATIC
src/Engine.cpp
)
target_include_directories(engine
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src
)
# SDL_TARGET is set by cmake/SDLSetup.cmake
target_link_libraries(engine PUBLIC ${SDL_TARGET})
target_compile_definitions(engine PRIVATE
$<$<STREQUAL:${SDL_LINK_TYPE},static>:SDL_STATIC_LIB>
)

11
engine/include/Engine.h Normal file
View File

@@ -0,0 +1,11 @@
#pragma once
class Engine
{
public:
Engine();
~Engine();
bool Init();
void Shutdown();
};

20
engine/src/Engine.cpp Normal file
View File

@@ -0,0 +1,20 @@
#include "Engine.h"
#include <SDL3/SDL.h>
Engine::Engine() = default;
Engine::~Engine() = default;
bool Engine::Init()
{
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
{
SDL_Log("SDL_Init failed: %s", SDL_GetError());
return false;
}
return true;
}
void Engine::Shutdown()
{
SDL_Quit();
}

1
engine/src/Engine.hpp Normal file
View File

@@ -0,0 +1 @@
#pragma once