inital, almost working cross-compilation setup with Visual Studio and cmake

This commit is contained in:
Colin Sames
2026-04-03 15:51:02 +02:00
commit 39d875a316
356 changed files with 326295 additions and 0 deletions

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#!/usr/bin/env bash
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
SDL_SOURCE="$PROJECT_ROOT/external/SDL"
BUILD_DIR="$PROJECT_ROOT/out/build/_sdl_build/linux"
PREBUILT_DIR="$PROJECT_ROOT/prebuilt/linux"
BUILD_TYPE="${1:-Release}"
build_sdl() {
local LINK_TYPE="$1"
local SHARED="OFF"
local STATIC="OFF"
if [ "$LINK_TYPE" = "dynamic" ]; then SHARED="ON"; else STATIC="ON"; fi
local OUT_DIR="$PREBUILT_DIR/SDL3-$LINK_TYPE"
local BUILD_OUT="$BUILD_DIR/$LINK_TYPE"
echo ""
echo "=== Building SDL3 ($LINK_TYPE) for Linux ==="
cmake -S "$SDL_SOURCE" -B "$BUILD_OUT" \
-G "Ninja" \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DCMAKE_INSTALL_PREFIX="$OUT_DIR" \
-DCMAKE_C_COMPILER=gcc-12 \
-DCMAKE_CXX_COMPILER=g++-12 \
-DSDL_SHARED="$SHARED" \
-DSDL_STATIC="$STATIC" \
-DSDL_INSTALL=ON \
-DSDL_TEST_LIBRARY=OFF \
-DSDL_TESTS=OFF
cmake --build "$BUILD_OUT"
cmake --install "$BUILD_OUT"
echo "=== Done: $OUT_DIR ==="
}
# Install build dependencies if needed (Debian 12 bookworm)
echo "Checking build dependencies..."
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends \
ninja-build cmake build-essential \
gcc-12 g++-12 \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev \
libwayland-dev libpulse-dev libasound2-dev \
libgl1-mesa-dev
build_sdl "dynamic"
build_sdl "static"

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param(
[string]$BuildType = "Release"
)
$ProjectRoot = Resolve-Path "$PSScriptRoot\.."
$SdlSource = "$ProjectRoot\external\SDL"
$BuildDir = "$ProjectRoot\out\build\_sdl_build\windows"
$PrebuiltDir = "$ProjectRoot\prebuilt\windows"
function Build-SDL {
param([string]$LinkType)
$Shared = if ($LinkType -eq "dynamic") { "ON" } else { "OFF" }
$Static = if ($LinkType -eq "static") { "ON" } else { "OFF" }
$OutDir = "$PrebuiltDir\SDL3-$LinkType"
$BuildOut = "$BuildDir\$LinkType"
Write-Host "`n=== Building SDL3 ($LinkType) for Windows ===" -ForegroundColor Cyan
# Wipe any stale build directory to avoid corrupted cache issues
if (Test-Path $BuildOut) {
Write-Host "Removing stale build directory: $BuildOut" -ForegroundColor Yellow
Remove-Item -Recurse -Force $BuildOut
}
cmake -S "$SdlSource" -B "$BuildOut" `
-G "Visual Studio 17 2022" `
-A x64 `
-DCMAKE_INSTALL_PREFIX="$OutDir" `
-DSDL_SHARED="$Shared" `
-DSDL_STATIC="$Static" `
-DSDL_INSTALL=ON `
-DSDL_TEST_LIBRARY=OFF `
-DSDL_TESTS=OFF
if ($LASTEXITCODE -ne 0) { Write-Error "CMake configure failed"; exit 1 }
cmake --build "$BuildOut" --config "$BuildType"
if ($LASTEXITCODE -ne 0) { Write-Error "CMake build failed"; exit 1 }
cmake --install "$BuildOut" --config "$BuildType"
if ($LASTEXITCODE -ne 0) { Write-Error "CMake install failed"; exit 1 }
Write-Host "=== Done: $OutDir ===" -ForegroundColor Green
}
Build-SDL -LinkType "dynamic"
Build-SDL -LinkType "static"