all variants (windows/linux)(static/dynamic) now work

This commit is contained in:
Colin Sames
2026-04-03 17:27:10 +02:00
parent 9e56634fd5
commit 7b07d01400
9 changed files with 57 additions and 7 deletions

View File

@@ -18,6 +18,13 @@ message(STATUS "Build config: PLATFORM=${PLATFORM}, SDL_LINK_TYPE=${SDL_LINK_TYP
# --- Resolve SDL ---
include(cmake/SDLSetup.cmake)
# --- Apply Linux dynamic RPATH globally so all targets can find libSDL3.so.0
# at runtime. SDL_LINUX_RPATH is set by SDLSetup.cmake only on Linux + dynamic.
if(DEFINED SDL_LINUX_RPATH)
message(STATUS "Setting CMAKE_BUILD_RPATH to: ${SDL_LINUX_RPATH}")
set(CMAKE_BUILD_RPATH "${SDL_LINUX_RPATH}")
endif()
# --- Subdirectories ---
add_subdirectory(engine)
add_subdirectory(game)