all variants (windows/linux)(static/dynamic) now work
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@@ -18,6 +18,13 @@ message(STATUS "Build config: PLATFORM=${PLATFORM}, SDL_LINK_TYPE=${SDL_LINK_TYP
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# --- Resolve SDL ---
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include(cmake/SDLSetup.cmake)
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# --- Apply Linux dynamic RPATH globally so all targets can find libSDL3.so.0
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# at runtime. SDL_LINUX_RPATH is set by SDLSetup.cmake only on Linux + dynamic.
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if(DEFINED SDL_LINUX_RPATH)
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message(STATUS "Setting CMAKE_BUILD_RPATH to: ${SDL_LINUX_RPATH}")
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set(CMAKE_BUILD_RPATH "${SDL_LINUX_RPATH}")
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endif()
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# --- Subdirectories ---
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add_subdirectory(engine)
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add_subdirectory(game)
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