# One-time bootstrap: builds SDL3 from source and installs it into prebuilt/windows/. # Run this once after cloning. Re-run only when upgrading SDL. param( [string]$SdlVersion = "3.2.10", [string]$BuildType = "Release" ) $ProjectRoot = Resolve-Path "$PSScriptRoot\.." $BuildDir = "$ProjectRoot\out\build\_sdl_bootstrap\windows" $PrebuiltDir = "$ProjectRoot\prebuilt\windows" $SdlSource = "$BuildDir\SDL-src" # Download SDL source if not already present if (-not (Test-Path $SdlSource)) { Write-Host "`n=== Downloading SDL3 $SdlVersion ===" -ForegroundColor Cyan New-Item -ItemType Directory -Force -Path $BuildDir | Out-Null $Archive = "$BuildDir\SDL-$SdlVersion.tar.gz" Invoke-WebRequest -Uri "https://github.com/libsdl-org/SDL/archive/refs/tags/release-$SdlVersion.tar.gz" ` -OutFile $Archive tar -xf $Archive -C $BuildDir Rename-Item "$BuildDir\SDL-release-$SdlVersion" "SDL-src" Remove-Item $Archive } function Build-SDL { param([string]$LinkType) $Shared = if ($LinkType -eq "dynamic") { "ON" } else { "OFF" } $Static = if ($LinkType -eq "static") { "ON" } else { "OFF" } $OutDir = "$PrebuiltDir\SDL3-$LinkType" $BuildOut = "$BuildDir\$LinkType" Write-Host "`n=== Building SDL3 ($LinkType) for Windows ===" -ForegroundColor Cyan if (Test-Path $BuildOut) { Write-Host "Removing stale build directory: $BuildOut" -ForegroundColor Yellow Remove-Item -Recurse -Force $BuildOut } cmake -S "$SdlSource" -B "$BuildOut" ` -G "Visual Studio 17 2022" ` -A x64 ` -DCMAKE_INSTALL_PREFIX="$OutDir" ` -DSDL_SHARED="$Shared" ` -DSDL_STATIC="$Static" ` -DSDL_INSTALL=ON ` -DSDL_TEST_LIBRARY=OFF ` -DSDL_TESTS=OFF if ($LASTEXITCODE -ne 0) { Write-Error "CMake configure failed"; exit 1 } cmake --build "$BuildOut" --config "$BuildType" if ($LASTEXITCODE -ne 0) { Write-Error "CMake build failed"; exit 1 } cmake --install "$BuildOut" --config "$BuildType" if ($LASTEXITCODE -ne 0) { Write-Error "CMake install failed"; exit 1 } Write-Host "=== Done: $OutDir ===" -ForegroundColor Green } Build-SDL -LinkType "dynamic" Build-SDL -LinkType "static"