Files
rpg-engine/scripts/build_sdl_windows.ps1

48 lines
1.6 KiB
PowerShell

param(
[string]$BuildType = "Release"
)
$ProjectRoot = Resolve-Path "$PSScriptRoot\.."
$SdlSource = "$ProjectRoot\external\SDL"
$BuildDir = "$ProjectRoot\out\build\_sdl_build\windows"
$PrebuiltDir = "$ProjectRoot\prebuilt\windows"
function Build-SDL {
param([string]$LinkType)
$Shared = if ($LinkType -eq "dynamic") { "ON" } else { "OFF" }
$Static = if ($LinkType -eq "static") { "ON" } else { "OFF" }
$OutDir = "$PrebuiltDir\SDL3-$LinkType"
$BuildOut = "$BuildDir\$LinkType"
Write-Host "`n=== Building SDL3 ($LinkType) for Windows ===" -ForegroundColor Cyan
# Wipe any stale build directory to avoid corrupted cache issues
if (Test-Path $BuildOut) {
Write-Host "Removing stale build directory: $BuildOut" -ForegroundColor Yellow
Remove-Item -Recurse -Force $BuildOut
}
cmake -S "$SdlSource" -B "$BuildOut" `
-G "Visual Studio 17 2022" `
-A x64 `
-DCMAKE_INSTALL_PREFIX="$OutDir" `
-DSDL_SHARED="$Shared" `
-DSDL_STATIC="$Static" `
-DSDL_INSTALL=ON `
-DSDL_TEST_LIBRARY=OFF `
-DSDL_TESTS=OFF
if ($LASTEXITCODE -ne 0) { Write-Error "CMake configure failed"; exit 1 }
cmake --build "$BuildOut" --config "$BuildType"
if ($LASTEXITCODE -ne 0) { Write-Error "CMake build failed"; exit 1 }
cmake --install "$BuildOut" --config "$BuildType"
if ($LASTEXITCODE -ne 0) { Write-Error "CMake install failed"; exit 1 }
Write-Host "=== Done: $OutDir ===" -ForegroundColor Green
}
Build-SDL -LinkType "dynamic"
Build-SDL -LinkType "static"