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@@ -73,100 +73,9 @@ static EGLSyncKHR create_fence(int fd, _THIS)
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return fence;
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}
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/*
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-We have to stop the GPU from executing the cmdstream again because the front butter
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has been marked as back buffer so it can be selected by EGL to draw on it BUT
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the pageflip has not completed, so it's still on screen, so letting GPU render on it
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would cause tearing. (kms_fence)
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-We have to stop the DISPLAY from doing the changes we requested in the atomic ioctl,
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like the pageflip, until the GPU has completed the cmdstream execution,
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because we don't want the pageflip to be done in the middle of a frame rendering.
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(gpu_fence).
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-We have to stop the program from doing a new atomic ioctl until the previous one
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has been finished. (kms_fence)
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*/
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int
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KMSDRM_GLES_SwapWindowDOUBLE(_THIS, SDL_Window * window) {
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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KMSDRM_FBInfo *fb;
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EGLint status;
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int ret;
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uint32_t flags = DRM_MODE_ATOMIC_NONBLOCK;
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EGLSyncKHR kms_in_fence = NULL;
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EGLSyncKHR kms_out_fence = NULL;
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/* Create the display in-fence, and export it as a fence fd to pass into the kernel. */
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kms_in_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(kms_in_fence);
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, kms_in_fence);
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/* Mark the back buffer as the next front buffer, and the current front buffer as elegible
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by EGL as back buffer to draw into.
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This will not really happen until we post the pageflip though KMS with the atomic ioctl
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and it completes on next vsync. */
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_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface);
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/* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
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be chosen by EGL as back buffer to draw on), and get a handle to it, so we can use that handle
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to request the KMS pageflip that will set it as front buffer. */
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windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
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if (!windata->next_bo) {
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printf("Failed to lock frontbuffer\n");
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return -1;
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}
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fb = KMSDRM_FBFromBO(_this, windata->next_bo);
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if (!fb) {
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printf("Failed to get a new framebuffer BO\n");
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return -1;
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}
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/*
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* Issue atomic pageflip to post the pageflip thru KMS. Returns immediately.
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* Never issue an atomic ioctl while the previuos one is pending: it will be rejected.
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*/
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ret = drm_atomic_commit(_this, fb->fb_id, flags);
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if (ret) {
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printf("failed to do atomic commit\n");
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return -1;
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}
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/* Get the display out fence, returned by the atomic ioctl. */
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kms_out_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(kms_out_fence);
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/* Wait on the CPU side for the _previous_ commit to complete before we post the flip through KMS,
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* because atomic will reject the commit if we post a new one while the previous one is still pending. */
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do {
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status = _this->egl_data->eglClientWaitSyncKHR(_this->egl_data->egl_display, kms_out_fence, 0, EGL_FOREVER_KHR);
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} while (status != EGL_CONDITION_SATISFIED_KHR);
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/* Destroy both in and out display fences. */
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, kms_out_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, kms_in_fence);
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/* Now that the pageflip is complete, release last front buffer so EGL can chose it
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* as back buffer and render on it again: */
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if (windata->curr_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->curr_bo);
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windata->curr_bo = NULL;
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}
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/* Take note of the current front buffer, so it can be freed next time this function is called. */
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windata->curr_bo = windata->next_bo;
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return ret;
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}
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int
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KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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KMSDRM_FBInfo *fb;
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@@ -174,22 +83,41 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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uint32_t flags = DRM_MODE_ATOMIC_NONBLOCK;
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/* Do we need to set video mode this time? */
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if (windata->crtc_setup_pending) {
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flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
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windata->crtc_setup_pending = SDL_FALSE;
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}
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/*************************************************************************/
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/* Block for telling KMS to wait for GPU rendering of the current frame */
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/* before applying the KMS changes requested in the atomic ioctl. */
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/*************************************************************************/
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/* Create the fence that will be inserted in the cmdstream exactly at the end
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of the gl commands that form a frame. KMS will have to wait on it before doing a pageflip. */
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dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(dispdata->gpu_fence);
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/* Mark in the EGL level the buffer that we want to become the new front buffer.
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However, it won't really happen until we request a pageflip at the KMS level and it completes. */
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_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface);
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/* It's safe to get the gpu_fence FD now, because eglSwapBuffers flushes it
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down the cmdstream, so it's now in place in the cmdstream.
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Atomic ioctl will pass the in-fence fd into the kernel. */
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/* It's safe to get the gpu_fence FD now, because eglSwapBuffers flushes it down the cmdstream,
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so it's now in place in the cmdstream.
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Atomic ioctl will pass the in-fence fd into the kernel, telling KMS that it has to wait for GPU to
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finish rendering the frame before doing the changes requested in the atomic ioct (pageflip in this case). */
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, dispdata->gpu_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
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assert(dispdata->kms_in_fence_fd != -1);
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/***************/
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/* Block ends. */
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/***************/
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/* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
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be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it. */
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be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it. */
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windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
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if (!windata->next_bo) {
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printf("Failed to lock frontbuffer\n");
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@@ -201,8 +129,7 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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return -1;
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}
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/* Don't issue another atomic ioctl until previous one has completed. */
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/* Don't issue another atomic ioctl until previous one has completed: it will cause errors. */
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if (dispdata->kms_fence) {
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EGLint status;
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@@ -213,81 +140,81 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->kms_fence);
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}
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/* Issue atomic commit. */
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/* Issue atomic commit, where we request the pageflip. */
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ret = drm_atomic_commit(_this, fb->fb_id, flags);
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if (ret) {
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printf("failed to do atomic commit\n");
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return -1;
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}
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/* release last front buffer so EGL can chose it as back buffer and render on it again: */
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if (windata->curr_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->curr_bo);
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windata->curr_bo = NULL;
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/* Release the last front buffer so EGL can chose it as back buffer and render on it again. */
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if (windata->bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
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}
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/* Take note of the current front buffer, so it can be freed next time this function is called. */
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windata->curr_bo = windata->next_bo;
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/* Take note of current front buffer, so we can free it next time we come here. */
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windata->bo = windata->next_bo;
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/* Import out fence from the out fence fd and tell the GPU to wait on it
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until the requested pageflip has completed. */
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/**************************************************************************/
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/* Block for telling GPU to wait for completion of requested KMS changes */
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/* before starting cmdstream execution (=next frame rendering). */
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/**************************************************************************/
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/* Import the kms fence from the out fence fd. We need it to tell GPU to wait for pageflip to complete. */
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dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(dispdata->kms_fence);
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/* Reset out fence FD value because the fence is now away from us, on the driver side. */
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dispdata->kms_out_fence_fd = -1;
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/* Tell the GPU to wait until the requested pageflip has completed. */
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_this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
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return ret;
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/***************/
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/* Block ends. */
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/***************/
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return ret;
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}
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int
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KMSDRM_GLES_SwapWindowOLD(_THIS, SDL_Window * window) {
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KMSDRM_GLES_SwapWindowDB(_THIS, SDL_Window * window)
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{
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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KMSDRM_FBInfo *fb;
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int ret;
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/* Do we need to set video mode this time? */
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uint32_t flags = DRM_MODE_ATOMIC_NONBLOCK;
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if (windata->crtc_setup_pending) {
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flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
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windata->crtc_setup_pending = SDL_FALSE;
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}
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dispdata->kms_fence = NULL; /* in-fence to gpu, out-fence from kms */
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dispdata->gpu_fence = NULL; /* in-fence to kms, out-fence from gpu, */
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/* Allow modeset (which is done inside atomic_commit). */
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flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
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/* Import out fence from the out fence fd and tell the GPU to wait on it
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until the requested pageflip has completed. */
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dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(dispdata->kms_fence);
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dispdata->kms_out_fence_fd = -1;
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_this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
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/* GL DRAW */
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/* Create the gpu fence here so it's inserted in the cmdstream exactly
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at the end of the gl commands that form a frame. */
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/* Create the fence that will be inserted in the cmdstream exactly at the end
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of the gl commands that form a frame. KMS will have to wait on it before doing a pageflip.
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(NOTE this fence is not really neeeded in double-buffer mode because the program will be
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blocked in eglClientWaitSyncKMHR() until pageflip completes, but we need an in-fence FD anyway
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to issue the atomic ioctl).
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*/
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dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(dispdata->gpu_fence);
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_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface);
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/* It's safe to get the gpu_fence fd now, because eglSwapBuffers() flushes the fd. */
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/* It's safe to get the gpu_fence FD now, because eglSwapBuffers flushes it down the cmdstream,
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so it's now in place in the cmdstream.
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Atomic ioctl will pass the in-fence fd into the kernel, telling KMS that it has to wait for GPU to
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finish rendering the frame before doing the changes requested in the atomic ioct (pageflip in this case). */
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, dispdata->gpu_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
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assert(dispdata->kms_in_fence_fd != -1);
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/* Mark in the EGL level the buffer that we want to become the new front buffer.
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However, it won't really happen until we request a pageflip at the KMS level and it completes. */
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_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface);
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/* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
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be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it. */
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windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
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if (!windata->next_bo) {
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printf("Failed to lock frontbuffer\n");
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@@ -299,6 +226,29 @@ KMSDRM_GLES_SwapWindowOLD(_THIS, SDL_Window * window) {
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return -1;
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}
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/* Issue atomic commit, where we request the pageflip. */
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ret = drm_atomic_commit(_this, fb->fb_id, flags);
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if (ret) {
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printf("failed to do atomic commit\n");
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return -1;
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}
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/* Release last front buffer so EGL can chose it as back buffer and render on it again. */
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if (windata->bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
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}
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/* Take note of current front buffer, so we can free it next time we come here. */
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windata->bo = windata->next_bo;
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/* Import the kms fence from the out fence fd. We need it to tell GPU to wait for pageflip to complete. */
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dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(dispdata->kms_fence);
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/* Reset out fence FD value because the fence is now away from us, on the driver side. */
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dispdata->kms_out_fence_fd = -1;
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/* Wait for pageflip to complete, and destroy kms_fence. */
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if (dispdata->kms_fence) {
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EGLint status;
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|
@@ -309,32 +259,10 @@ KMSDRM_GLES_SwapWindowOLD(_THIS, SDL_Window * window) {
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->kms_fence);
|
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}
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|
/* Issue atomic commit. */
|
|
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|
|
ret = drm_atomic_commit(_this, fb->fb_id, flags);
|
|
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|
|
if (ret) {
|
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|
printf("failed to do atomic commit\n");
|
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|
|
return -1;
|
|
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|
}
|
|
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|
|
/* release last front buffer so EGL can chose it as back buffer and render on it again: */
|
|
|
|
|
if (windata->curr_bo) {
|
|
|
|
|
KMSDRM_gbm_surface_release_buffer(windata->gs, windata->curr_bo);
|
|
|
|
|
windata->curr_bo = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Take note of the current front buffer, so it can be freed next time this function is called. */
|
|
|
|
|
windata->curr_bo = windata->next_bo;
|
|
|
|
|
|
|
|
|
|
/* Allow a modeset change for the first commit only. */
|
|
|
|
|
flags &= ~(DRM_MODE_ATOMIC_ALLOW_MODESET);
|
|
|
|
|
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|
|
|
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|
|
return ret;
|
|
|
|
|
}
|
|
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|
|
/***************************************/
|
|
|
|
|
/* End of Atomic functions block */
|
|
|
|
|
/***************************************/
|
|
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|