testgles2_sdf: Call correct function to get shader info log
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@@ -145,7 +145,7 @@ static void process_shader(GLenum *shader, const char *source, GLenum shader_typ
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/* Dump debug info (source and log) if compilation failed. */
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if (status != GL_TRUE) {
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ctx.glGetProgramInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
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ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
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buffer[length] = '\0';
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SDL_Log("Shader compilation failed: %s", buffer);
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quit(-1);
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