SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.
(cherry picked from commit 8145212103264b04c20cdb50b430f3c99b44e9b4)
This commit is contained in:
committed by
Ryan C. Gordon
parent
3acd1ad25f
commit
f3c466ec1e
@@ -198,7 +198,6 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
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typedef float ResampleFloatType;
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const ResampleFloatType finrate = (ResampleFloatType) inrate;
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const ResampleFloatType outtimeincr = ((ResampleFloatType) 1.0f) / ((ResampleFloatType) outrate);
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const ResampleFloatType ratio = ((float) outrate) / ((float) inrate);
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const int paddinglen = ResamplerPadding(inrate, outrate);
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const int framelen = chans * (int)sizeof (float);
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@@ -243,7 +242,7 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
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*(dst++) = outsample;
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}
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outtime = outtimeincr * i;
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outtime = ((ResampleFloatType) i) / ((ResampleFloatType) outrate);
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}
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return outframes * chans * sizeof(float);
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