244b79e194
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
Alex Szpakowski
2018-11-04 14:31:56 -04:00
c9fed27289
metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
Alex Szpakowski
2018-11-04 12:31:02 -04:00
c2bba9e448
metal: fix the size of the buffer used for constant data.
Alex Szpakowski
2018-11-04 12:24:05 -04:00
bc57ac27f9
mir: Removed mir client support.
Ryan C. Gordon
2018-11-02 21:34:17 -04:00
4026f89d19
Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Sam Lantinga
2018-11-02 18:07:11 -07:00
cc39c7a0cb
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sam Lantinga
2018-11-02 17:25:00 -07:00
67a94893c0
Fixed bug 4319 - Android remove reflection for PointerIcon
Sam Lantinga
2018-11-02 17:22:15 -07:00
47fb450beb
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Sam Lantinga
2018-11-02 17:18:03 -07:00
457390fcf8
metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
Alex Szpakowski
2018-11-01 20:24:21 -03:00
4e86dfd8d1
metal: remove an obsolete section of a constant buffer.
Alex Szpakowski
2018-11-01 19:49:01 -03:00
aeee424f65
Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Sam Lantinga
2018-10-31 15:16:51 -07:00
9af581bd75
Fixed bug 4347 - Keyboard LEDs don't work on linux console
Sam Lantinga
2018-10-31 15:01:20 -07:00
6c029f127d
Added tag release-2.0.9 for changeset c75013b56028
Sam Lantinga
2018-10-31 10:18:05 -07:00
c49ecf6f7c
rename os2 makefile so that 'make dist' catches it; update it a bit.
Ozkan Sezer
2018-10-30 20:11:02 +03:00
da56cefa8b
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sam Lantinga
2018-10-30 07:00:03 -07:00
950f39e23b
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
Sam Lantinga
2018-10-29 19:58:59 -07:00
e542d1a36d
winmain: Patched to compile on C89 compilers.
Ryan C. Gordon
2018-10-29 20:18:50 -04:00
f434a98c26
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Ryan C. Gordon
2018-10-29 20:00:03 -04:00
b43f427fa6
README-ios: added a note about enabling hidapi.
Ryan C. Gordon
2018-10-29 15:51:38 -04:00
91820998fc
Add and update include guards
Micha? Janiszewski
2018-10-28 21:36:48 +01:00
e381a1599d
Updated Android project files and documentation
Sam Lantinga
2018-10-28 10:31:06 -07:00
14c55ac890
This change looks okay in the general case. If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
Sam Lantinga
2018-10-26 20:20:28 -07:00
be8ef94f18
hidapi: Don't run a separate event loop for device notifications.
Ryan C. Gordon
2018-10-26 14:43:39 -04:00
91da4963d3
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
Sam Lantinga
2018-10-26 09:49:27 -07:00
b08bdc4401
Don't build SDL_JOYSTICK_HIDAPI by default on iOS If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
Sam Lantinga
2018-10-26 09:27:31 -07:00
14329256cb
Generalized the XInput user index into a player index
Sam Lantinga
2018-10-25 16:53:14 -07:00
545febcf21
Fixed initializing XInput user index
Sam Lantinga
2018-10-25 13:22:34 -07:00
9987ca69f3
Added SDL_JoystickGetXInputUserIndex()
Sam Lantinga
2018-10-25 12:54:42 -07:00
4d4e18c4bb
Added vi style for the Emscripten joystick code
Sam Lantinga
2018-10-25 12:54:39 -07:00
04761d7d6b
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
Ozkan Sezer
2018-10-25 11:11:02 +03:00
b699ddc0a9
Fixed reinitializing the SDL joystick subsystem on Android
Sam Lantinga
2018-10-23 12:40:25 -07:00