afc1738ecb
SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
Ozkan Sezer
2018-09-07 10:47:50 +03:00
264b81b481
metal: Make sure layer drawableSize is adjusted on resize.
Ryan C. Gordon
2018-09-06 00:56:13 -04:00
0cf1ae9d0b
Fixed a comment typo.
Ryan C. Gordon
2018-09-05 21:24:13 -04:00
a0b3dcc26a
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sam Lantinga
2018-09-05 15:54:46 -07:00
80021c21b6
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
Sam Lantinga
2018-09-05 15:28:06 -07:00
e987bedfe2
Updated Xcode library version to match libtool output with Ozkan's change
Sam Lantinga
2018-09-05 13:04:50 -07:00
96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
Sam Lantinga
2018-09-05 12:16:01 -07:00
963e74d68c
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
Sam Lantinga
2018-09-05 11:24:23 -07:00
c152e380be
Added support for the Razer Panthera Fightstick Fixed bindings for the Mad Catz FightStick TE S+
Sam Lantinga
2018-09-05 11:18:50 -07:00
aae29c9ebd
test: Makefile should copy .dat files for testoverlay2.
Ryan C. Gordon
2018-09-02 00:35:11 -04:00
3634e563c4
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
Ryan C. Gordon
2018-09-01 20:47:12 -04:00
34237b80f4
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
Sam Lantinga
2018-08-31 18:10:21 -07:00
4ffcd88ca2
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
Sam Lantinga
2018-08-31 17:47:34 -07:00
5ef8eb49be
Don't show the Razer Raiju sound interface as a game controller
Sam Lantinga
2018-08-29 20:55:02 -07:00
90a5607d32
Fixed compiler warning and use higher precision in angle calculation
Sam Lantinga
2018-08-29 20:23:42 -07:00
207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
Sam Lantinga
2018-08-29 20:23:39 -07:00
16ccff3c56
Fixed whitespace
Sam Lantinga
2018-08-29 20:23:36 -07:00
fda14741ac
Fixed Xbox One S Bluetooth support on Mac OS X
Sam Lantinga
2018-08-29 18:56:54 -07:00
b6aaefc791
SDL_evdev.c: undefine _THIS before redefining it.
Ozkan Sezer
2018-08-29 11:04:02 +03:00
92396f7d74
Fixed Windows build
Sam Lantinga
2018-08-28 16:19:31 -07:00
404ba5eea8
Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
Sam Lantinga
2018-08-28 13:37:11 -07:00
87bc1fb552
GLES2: Get sin/cos out of vertex shader The only place angle is activated and causes effect is RenderCopyEx. All other methods which use vertex shader, leave angle disabled and cause useless sin/cos calculation in shader.
Andreas M?ller
2018-08-28 12:57:51 -07:00
044b00dcae
Fixed the DirectFB renderer not being enabled in autoconf builds
Sam Lantinga
2018-08-27 11:51:05 -07:00
a1ca84411e
Update the cursor clipping each frame, in case it was stolen by another application.
Sam Lantinga
2018-08-26 20:37:23 -07:00
15b3794f11
Only reset the clip rect if it's currently the rect we previously clipped. This prevents us from clearing the clip rect globally when another application has set it.
Sam Lantinga
2018-08-26 10:34:23 -07:00
09ab752aa3
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
Sam Lantinga
2018-08-24 10:41:57 -07:00
a794126d56
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Jeremy Ong
2018-08-24 09:49:48 -04:00
a003fa0a05
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
Sam Lantinga
2018-08-23 14:05:25 -07:00
df5d565f48
cmake: add sensor subsystem to the build.
Ryan C. Gordon
2018-08-23 14:32:30 -04:00
8adadf8f0e
Added documentation for additional Android sensors
Sam Lantinga
2018-08-23 10:51:54 -07:00
de5367a612
Added display event files to the Visual Studio projects
Sam Lantinga
2018-08-23 02:48:47 -07:00
5901fe466b
Added display event files to the Mac OS X project
Sam Lantinga
2018-08-23 02:24:31 -07:00
50d5002533
Fixed build
Sam Lantinga
2018-08-23 02:21:17 -07:00
088070e5a8
Moved display orientation handling on iOS out to a separate function for Qt apps
Sam Lantinga
2018-08-22 23:47:29 -07:00
f225af0c1e
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors
Sam Lantinga
2018-08-22 21:48:28 -07:00
f1bc1c1274
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
Sam Lantinga
2018-08-22 17:44:28 -07:00
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
Sam Lantinga
2018-08-21 20:46:25 -07:00
7f4860e2be
Doh.. __IPHONEOS__ is defined on tvOS
Sam Lantinga
2018-08-21 20:38:22 -07:00
74e99f7416
Don't use CoreMotion on tvOS
Sam Lantinga
2018-08-21 20:34:09 -07:00
b8ae2c1860
Fixed UWP build
Sam Lantinga
2018-08-21 20:20:54 -07:00
6f758ad25f
Moved SDL_IsTablet() to a cross-platform API function
Sam Lantinga
2018-08-21 20:03:54 -07:00
e9f6805fc6
Removed dependency on C++ runtime on iOS
Sam Lantinga
2018-08-21 19:42:19 -07:00
c6647bf9c9
Added the iOS sensor implementation
Sam Lantinga
2018-08-21 17:24:12 -07:00
c5bcefa7e8
Fixed duplicate definition of SDL_JoystickID
Sam Lantinga
2018-08-21 13:44:11 -07:00
7749ee2a43
Added the dummy sensor driver to the Visual Studio projects
Sam Lantinga
2018-08-21 13:42:44 -07:00
3e5dbc694a
Added a dummy sensor driver
Sam Lantinga
2018-08-21 13:29:21 -07:00
7c3040e08a
First pass on the new SDL sensor API
Sam Lantinga
2018-08-21 12:11:34 -07:00
c2791fc60d
Don't crash if the app doesn't have Bluetooth permissions
Sam Lantinga
2018-08-21 11:59:13 -07:00
2a4999b4bb
By default just build for 32-bit ARM and x86
Sam Lantinga
2018-08-21 11:44:08 -07:00
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
Sam Lantinga
2018-08-21 11:23:47 -07:00
b09b25f6e4
Don't crash if the app doesn't have Bluetooth permissions
Sam Lantinga
2018-08-21 11:07:56 -07:00
ad1e3c2a4c
Fixed Android build error
Sam Lantinga
2018-08-21 10:37:26 -07:00
0d22559e30
Fixed Android build error
Sam Lantinga
2018-08-21 10:25:30 -07:00
5dfa4043a3
Fixed warnings building on Mac OS X 64-bit
Sam Lantinga
2018-08-20 21:19:17 -07:00
6b3f11e2a3
Fixed code style
Sam Lantinga
2018-08-20 21:18:56 -07:00
aeea6b9b1f
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
Ryan Speets
2018-08-18 12:30:04 +01:00
90454b1ece
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
Ozkan Sezer
2018-08-16 11:01:02 +03:00
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
Sam Lantinga
2018-08-15 23:35:54 -07:00
a2add1f683
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
Sam Lantinga
2018-08-15 23:14:45 -07:00
3f5ff751fe
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
Sam Lantinga
2018-08-15 23:14:43 -07:00
aad340eb86
Added Windows Xbox controller state packet handling, for completeness.
Sam Lantinga
2018-08-15 19:53:36 -07:00
63107524f6
Fixed input from the Steam Virtual Gamepad on Mac OS X
Sam Lantinga
2018-08-15 19:53:34 -07:00
0903e83553
Use SDL specific window class to avoid conflicting with Steam
Sam Lantinga
2018-08-15 19:53:31 -07:00
c88666580e
Catch device removal as well as device arrival on Windows
Sam Lantinga
2018-08-15 19:53:30 -07:00
641c674f2a
Turned off debug messages
Sam Lantinga
2018-08-15 19:53:28 -07:00
51902010c6
Remove the HIDAPI device if we get a read error from it This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
Sam Lantinga
2018-08-15 19:53:26 -07:00
dfbd7f65a9
Fixed Mac OS X build
Sam Lantinga
2018-08-15 19:53:24 -07:00
ec74c318b9
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice. We'll only enumerate devices when we get notification that the system devices have changed
Sam Lantinga
2018-08-15 19:53:22 -07:00
2dc04b4c11
libm: one more static analysis fix.
Ryan C. Gordon
2018-08-10 15:22:02 -04:00
67a48ad13a
haiku: Patched to compile with new joystick interfaces.
Ryan C. Gordon
2018-08-10 15:04:08 -04:00
e1ac643b32
bsd: Patched to compile.
Ryan C. Gordon
2018-08-10 14:54:26 -04:00
67764070f0
bsd: Update joystick code for new interfaces.
Ryan C. Gordon
2018-08-10 14:42:40 -04:00
b692c35237
emscripten: Patched to compile with new joystick interfaces.
Ryan C. Gordon
2018-08-10 14:32:30 -04:00
941f8ecffd
joystick: define inline to SDL_INLINE
Ryan C. Gordon
2018-08-10 14:10:47 -04:00
0b2863d45e
joystick: #if 0'd out some things that aren't currently used.
Ryan C. Gordon
2018-08-10 14:09:44 -04:00
5930b50855
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
Sam Lantinga
2018-08-09 22:53:43 -07:00
4f41f07d43
Added missing files from previous commits
Sam Lantinga
2018-08-09 16:05:48 -07:00
31b0224397
Added notes that this code was contributed by Valve
Sam Lantinga
2018-08-09 16:04:45 -07:00
99759bac82
There's no controller that's supported by both XInput and HIDAPI
Sam Lantinga
2018-08-09 16:04:34 -07:00
ab07ce1166
Don't update the device list for devices we know aren't supported This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
Sam Lantinga
2018-08-09 16:04:30 -07:00
cf823094a2
The MINIX NEO-U1 is now being reported as Android TV
Sam Lantinga
2018-08-09 16:04:25 -07:00
b37518b3d8
SDL: disable HIDAPI in SDL on Windows/Mac.
Sam Lantinga
2018-08-09 16:03:55 -07:00
888bf1af69
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged. The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
Sam Lantinga
2018-08-09 16:03:50 -07:00
f35e97ba8a
Fixed Windows build
Sam Lantinga
2018-08-09 16:03:29 -07:00
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
Sam Lantinga
2018-08-09 16:00:17 -07:00
ba90412cda
libm: Don't let Visual Studio generate an implicit memset() call.
Ryan C. Gordon
2018-08-08 15:39:20 -04:00