Commit Graph

  • 3b43b55e2a Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-04 20:51:27 +00:00
  • 70e16a8d13 tray: Add icon click callbacks for Windows and macOS (#14964) Jesse Chounard 2026-02-04 14:50:00 -06:00
  • bd472b43f5 wayland: Only use owned surface data when processing touches Frank Praznik 2026-02-04 14:26:45 -05:00
  • f60e79feaf test_common: Changed a bunch of strcmp ifs to else ifs. Ryan C. Gordon 2026-02-04 14:27:41 -05:00
  • 10cc3dbe53 test_common: add a --fill-document command line option. Ryan C. Gordon 2026-02-04 14:14:15 -05:00
  • 7f94c7782a hints: Reformatted some documentation that got mangled. Ryan C. Gordon 2026-02-04 13:46:15 -05:00
  • 59e3ad0079 SDL_gpu_d3d12.c: Silence -Wuninitialized warning from old gcc versions: Ozkan Sezer 2026-02-04 07:47:02 +03:00
  • 427941012e SDL_gpu_vulkan.c: Silence -Wuninitialized warning from old gcc versions: Ozkan Sezer 2026-02-04 07:39:20 +03:00
  • 1fd7cd693a pass payload to state handler chenzw 2026-02-04 11:11:54 +08:00
  • 8272699901 refactor(joystick): unify GameSir packet parsing with packet/payload offsets, fix field byte indexing and standardize length checks chenzw 2026-02-03 19:10:10 +08:00
  • e087de5741 refactor for style (no functional changes) chenzw 2026-02-03 10:46:55 +08:00
  • f5efba34da Fix multi-platform compilation issues walle 2026-02-02 13:12:44 +08:00
  • bb8eee8fac Added support for the GameSir-G7 Pro 8K controller chenzw 2026-01-30 20:53:18 +08:00
  • 1a9e6c368f pen: Fixed a comment typo. Ryan C. Gordon 2026-02-03 20:02:42 -05:00
  • dd18d7ff52 pen: Fixed incorrect comment. Ryan C. Gordon 2026-02-03 19:44:29 -05:00
  • 5f151f4532 cmake: cannot detect deprecated apple-clang link options (they are not fatal) Anonymous Maarten 2026-01-30 18:49:12 +01:00
  • e338287e64 cmake: treat linker warnings as errors when configuring with SDL_WERROR=ON Anonymous Maarten 2026-01-30 18:41:16 +01:00
  • 997a168e00 Add share button mapping to Xbox Series X controller on Android Nintorch 2026-01-29 20:29:54 +05:00
  • 230286447e Fixed Raspberry Pi build Sam Lantinga 2026-02-03 11:13:33 -08:00
  • f60231759d Fixed detecting Nintendo Switch Pro 2 controller on Steam Link hardware Sam Lantinga 2026-02-03 10:41:23 -08:00
  • a6c0052f39 srgb: Readd WGL/GLX extension checks when asking for sRGB-capable framebuffers. Ryan C. Gordon 2026-02-03 13:25:54 -05:00
  • 2b5ebb1170 Revert "opengl: Fixes for sRGB framebuffer support." Ryan C. Gordon 2026-02-03 13:01:11 -05:00
  • 7bc93da555 Revert "wgl: Added debug code for sRGB issues." Ryan C. Gordon 2026-02-03 12:59:52 -05:00
  • f8331d50ff Simplify SDL_GL_EGL_PLATFORM handling Cameron Cawley 2026-02-02 21:18:59 +00:00
  • eceb35c96c Add VIDEO_DEVICE_CAPS_SLOW_FRAMEBUFFER and move detection to video drivers (#14817) Cameron Cawley 2026-02-03 17:38:02 +00:00
  • 28ea4a8e31 surface: verify surface palette in SDL_Save(BMP|PNG) before hitting the FS Anonymous Maarten 2026-02-01 22:22:59 +01:00
  • bb6ced6fc0 emscripten: Cleanup some wasm32/wasm64 ifdefs. Ryan C. Gordon 2026-02-02 18:11:04 -05:00
  • 7d093940a7 emscripten: Unify creation of Module['SDL3'] in at SDL_Init time. Ryan C. Gordon 2026-02-02 17:16:20 -05:00
  • de605a3b7e Reverted unintended testsprite changes Sam Lantinga 2026-02-02 16:00:49 -08:00
  • b5206909a7 Fixed the GameCube Controller Adapter showing up twice on macOS Sam Lantinga 2026-02-02 15:53:23 -08:00
  • cdffbdfeaf Fixed handling GameCube adapters in PC mode on Linux and macOS Sam Lantinga 2026-02-02 15:43:35 -08:00
  • 12f97dbc97 egl: Make GLESv1 and v2 shared objects optional Cameron Cawley 2026-02-02 20:26:43 +00:00
  • 8c0ac97b0d wgl: Added debug code for sRGB issues. Ryan C. Gordon 2026-02-02 12:48:41 -05:00
  • eb181c8d1a Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-02 19:11:31 +00:00
  • e25e0f3c5b GPU: Allow D3D12 backend to load vendored D3D12Core.dll (#14946) Evan Hemsley 2026-02-02 11:10:03 -08:00
  • 4970067c9a Use SDL_PixelFormat appropriately Sam Lantinga 2026-02-02 09:31:48 -08:00
  • a029709f68 QNX: support Wayland backend. (#14950) eleir9268 2026-02-02 12:02:31 -05:00
  • 1f7db1ebcf Improve OpenXR loader error messages Aaron Benjamin 2026-02-01 14:57:32 -05:00
  • 5640647e14 render: D3D12 Xbox buildfixes Ethan Lee 2026-02-02 10:10:08 -05:00
  • 5072b3d252 sdlprocdump: print name of module throwing exceptions Anonymous Maarten 2026-02-02 00:07:05 +01:00
  • 61ac7314b0 sdlprocdump: add ARRAY_SIZE macro Anonymous Maarten 2026-02-02 00:06:23 +01:00
  • d26fef415e SDL_test: add --no-time option to not log times Anonymous Maarten 2026-01-30 19:28:31 +01:00
  • e8065ad9a0 gpu: Update the CHECK_DEVICE_MAGIC comments one more time. Ethan Lee 2026-02-01 14:02:58 -05:00
  • 415cc64d2f gpu: Update comments above CHECK_DEVICE_MAGIC macro Ethan Lee 2026-02-01 13:54:27 -05:00
  • de73a4745f Revert "Clarified SDL_GetClipboardText() documentation" Sam Lantinga 2026-02-01 10:27:20 -08:00
  • 35b35bf58a Revert "Sync SDL3 wiki -> header" Sam Lantinga 2026-02-01 10:27:12 -08:00
  • b0a9f40e28 cmake: dfix disabling dlopen notes when configuring with -DSDL_DLOPEN_NOTES=OFF Anonymous Maarten 2026-02-01 19:24:03 +01:00
  • 104bee68f9 Sync SDL3 wiki -> header SDL Wiki Bot 2026-02-01 17:22:43 +00:00
  • db573de24a Clarified SDL_GetClipboardText() documentation Sam Lantinga 2026-02-01 09:20:52 -08:00
  • 4743f97c39 Fix invalidation of bound textures/shaders across a renderer flush on D3D9 Cameron Gutman 2026-01-31 18:17:21 -06:00
  • e2bc4be482 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-31 21:24:29 +00:00
  • a0dc3a6727 GPU: Fix memory leak when creating D3D12 compute pipelines Lucas Murray 2026-01-05 09:55:35 +11:00
  • 742a6fd092 GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies Caleb Cornett 2026-01-31 14:50:11 -05:00
  • 4df13e8806 asyncio: don't report failures on closing read-only files with Windows IoRing. Ryan C. Gordon 2026-01-31 03:58:25 -05:00
  • fe8b68db60 gpu: Rank dzn above lavapipe, for WSL Vulkan support Ethan Lee 2026-01-31 08:34:47 -05:00
  • c9b7ca0c42 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-31 00:25:58 +00:00
  • 63a95a4a4d Updated SDL_PollEvent() documentation Sam Lantinga 2026-01-30 16:23:46 -08:00
  • e3c9ec7b67 gamepad: Accept older 'Mac OS X' mappings on macOS Cameron Gutman 2026-01-29 18:08:06 -06:00
  • 32cb19e905 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-30 23:34:34 +00:00
  • f4a541682a Up-to-date QNX support (#14806) eleir9268 2026-01-30 18:32:43 -05:00
  • dc597e0e20 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-30 22:20:20 +00:00
  • 9a91d7236a GPU: OpenXR integration (#14837) Aaron Benjamin 2026-01-30 17:18:51 -05:00
  • 8fa8c331a5 Fixed PS2 joystick analog sticks not enabled Henrique Jorge Barateli 2026-01-30 13:00:10 -03:00
  • 821ab81a62 cmake: force disable SDL_HIDAPI_LIBUSB when SDL_HIDAPI is disabled Anonymous Maarten 2026-01-29 17:56:05 +01:00
  • 23fec649c2 Fix typos in comments. Eddy Jansson 2026-01-30 16:10:05 +01:00
  • db9676875e gpu: MSVC buildfix for Vulkan device property struct initialization Ethan Lee 2026-01-30 09:40:24 -05:00
  • ad70aac0db gpu: Check for Vulkan conformance while checking the device rank. Ethan Lee 2026-01-30 09:20:26 -05:00
  • fb794acff7 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-30 00:17:17 +00:00
  • e3e8adcb76 Added SDL_TryLockJoysticks() Sam Lantinga 2026-01-29 16:15:37 -08:00
  • 5f0c889082 Fixed macOS build when video is disabled Sam Lantinga 2026-01-29 14:29:46 -08:00
  • 696c12826f Reference count window claim calls for a given GPU device Sam Lantinga 2026-01-29 13:48:31 -08:00
  • a4fa04f2d4 gpu: Vulkan should fail if the best device is non-conformant Ethan Lee 2026-01-29 09:52:48 -05:00
  • 58c30a4451 Fixed typo Sam Lantinga 2026-01-28 13:43:28 -08:00
  • 0f10f81b3b Fixed the 8BitDo Ultimate 2 Wireless for PC controller showing up twice on macOS Sam Lantinga 2026-01-28 13:37:38 -08:00
  • ee38b7c3df Fixed memory leak in testffmpeg EGL codepath Sam Lantinga 2026-01-28 08:20:44 -08:00
  • c1e715439a Fix PSP_QueueGeometry funcion rendering some textures too small Wouter Wijsman 2026-01-28 15:06:31 +01:00
  • 3aa3a357fc Fixed the 8BitDo Ultimate 2 Wireless controller showing up twice on macOS Sam Lantinga 2026-01-27 14:40:35 -08:00
  • 1fe6bf4982 Fixed the NVIDIA SHIELD Controller showing up twice on macOS Sam Lantinga 2026-01-27 13:52:06 -08:00
  • 72343b9ee2 Fixed hang sending output reports to the NVIDIA SHIELD Controller on macOS Sam Lantinga 2026-01-27 13:51:16 -08:00
  • cae2a28f5b Fixed unaligned access in NVIDIA SHIELD Controller driver Sam Lantinga 2026-01-27 11:25:38 -08:00
  • dd53ecbce8 Fixed Steam Controller battery state Sam Lantinga 2026-01-27 09:53:04 -08:00
  • 90dabda3b4 Add support for joystick LED for Switch controllers Nintorch 2026-01-24 11:51:39 +05:00
  • ac4f852a6a stb_image: use SDL_TARGETING("sse2") macro for supporting intrinsics on 386 Anonymous Maarten 2026-01-24 00:33:53 +01:00
  • 0457891d50 stb_image: use SDL_HasSSE2 and <SDL3/SDL_intrin.h> macro's for SSE2 detection Anonymous Maarten 2026-01-23 18:34:53 +01:00
  • a929eb71b3 Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN for the GPU renderer Sam Lantinga 2026-01-25 09:13:59 -08:00
  • 5642fc963e Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-25 17:13:43 +00:00
  • 17c375738f Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 Sam Lantinga 2026-01-25 09:11:17 -08:00
  • d311b5c779 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-25 17:10:35 +00:00
  • 16f2037efd gpu: Add SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 property Ethan Lee 2026-01-25 11:35:22 -05:00
  • 97b177c92f SDL GPU: Fix features not being enabled with Vulkan 1.1 (#14885) Madeline Whitmore 2026-01-26 05:18:57 +13:00
  • c71c53c406 Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-25 08:28:23 +00:00
  • 6fc31b7f0b Sync SDL3 wiki -> header SDL Wiki Bot 2026-01-25 02:16:47 +00:00
  • 339a91c5ba cmake: disable SDL_SHARED default if shared is not available Anonymous Maarten 2026-01-24 17:10:26 +01:00
  • 248223592a More prefer SDL_zero*() Eddy Jansson 2026-01-23 22:42:43 +01:00
  • 83fb7b6636 Prefer SDL_zero()/SDL_zerop() Eddy Jansson 2026-01-23 19:42:06 +01:00
  • fe403220f0 Don't load libdecor if SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR is false Sam Lantinga 2026-01-23 10:55:17 -08:00
  • 79b40ad397 wayland: Don't try to set the seat cursor when no pointer object exists Frank Praznik 2026-01-23 08:27:46 -05:00
  • 7fe30b04bf Revert "cmake: rpi videocore needs brcmegl as well" Sam Lantinga 2026-01-22 17:53:47 -08:00
  • e0659d1956 Call dbus_message_set_no_reply() when not expecting a reply Sam Lantinga 2026-01-22 09:28:08 -08:00
  • 453d3e5c8c Retain the dbus reply when getting string results Sam Lantinga 2026-01-20 17:08:20 -08:00