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SDL3_fork/test/testpower.c
Colin Sames f4255e15bb
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add SDL3 repository to game engine
2026-04-03 16:14:58 +02:00

91 lines
2.2 KiB
C

/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple test of power subsystem. */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
static void
report_power(void)
{
int seconds, percent;
const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent);
const char *statestr = NULL;
SDL_Log("SDL-reported power info...");
switch (state) {
case SDL_POWERSTATE_UNKNOWN:
statestr = "Unknown";
break;
case SDL_POWERSTATE_ON_BATTERY:
statestr = "On battery";
break;
case SDL_POWERSTATE_NO_BATTERY:
statestr = "No battery";
break;
case SDL_POWERSTATE_CHARGING:
statestr = "Charging";
break;
case SDL_POWERSTATE_CHARGED:
statestr = "Charged";
break;
default:
statestr = "!!API ERROR!!";
break;
}
SDL_Log("State: %s", statestr);
if (percent == -1) {
SDL_Log("Percent left: unknown");
} else {
SDL_Log("Percent left: %d%%", percent);
}
if (seconds == -1) {
SDL_Log("Time left: unknown");
} else {
SDL_Log("Time left: %d minutes, %d seconds", seconds / 60, seconds % 60);
}
}
int main(int argc, char *argv[])
{
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
if (!SDL_Init(0)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s", SDL_GetError());
return 1;
}
report_power();
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}
/* end of testpower.c ... */